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This entry is a continuation of Work Archeology, Part 2 For a quick recap on what source control is, please read Work Archeology, Part 1 Quadrilateral Cowboy Now that Quadrilateral Cowboy has shipped, I thought it would be interesting to take a look at its
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Let’s talk about Far Cry 2.
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Spoiler alert: Stop reading this if you haven’t seen Mad Max Fury Road yet.
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My current project Quadrilateral Cowboy has a fair amount of dangly cables.
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I wrote and drew a four-page comic a couple years ago.
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Here’s the entity definition file for Gravity Bone and Thirty Flights of Loving.
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I participated in this year’s space cowboy game jam.
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I saw Godzilla.
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My fanart for Droqen and Patrick Dinnen‘s Analog Defender
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New comic: Paperman
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Quadrilateral Cowboy uses the TGA image format.
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We interview Steve Gaynor of Gone Home, Bioshock 2, Duke3D hell prisons.
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Here are some sketches from Quadrilateral Cowboy:
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We interview Tynan Wales, Independent Games Festival winner and Bioshock 2 designer.
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This entry is a continuation of Work Archeology, Part 1 Atom Zombie Smasher Here’s how the development of Atom Zombie Smasher fared.
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I’m happy to announce today Tynan Wales will be joining the Quadrilateral Cowboy team.
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I was interested in taking a peek into my working habits.
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Back in 2008 when Gravity Bone was being made, it went through a number of prototypes.
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The Indiecade International Festival of Independent Games announced their game lineup, and Quadrilateral Cowboy was fortunate enough to be included.
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As mentioned in a previous post, I plunked out another multiplayer 7DFPS project.
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Yesterday I released the initial version of Guru.
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edit: Guru is now updated to version 1.1 I made a 7DFPS project.
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In anticipation of the upcoming 7DFPS festivities, I packaged a stripped-down version of the Doom3 engine (the engine I’m currently using for Quadrilateral Cowboy).
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Extended Memory episode 3, in which we chat with Skulls of the Shogun developer Borut Pfeifer.
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Extended Memory episode 2, featuring Pandemic/Neversoft/Spark/EA programmer Sanjay Madhav.
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In 2007, I made a short (unfinished) documentary, The Diplomat: I’ve always loved the editing process, and wanted to do more of it.
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Everything’s diesel in Quadrilateral Cowboy.
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My friend Sanjay Madhav and I recorded a podcast together: Extended Memory.
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I organized a group photo for this week’s Humble Weekly Sale: (Ultimately, the rhino didn’t eat the bird, but not for lack of trying.)
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This week I’m fortunate enough to be featured in The Humble Weekly Sale.
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Here’s the papercraft template for the Maple Victory bottle: click here to download And here’s how the finished bottle looks like: Time for you to get printin’ and cuttin’ and gluin’.
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I’ll be showing Thirty Flights of Loving at the IGF this year, and thought I’d make some decorations to spruce up the kiosk.
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While watching people play Thirty Flights of Loving at Indiecade East, a few things popped up on my radar.
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I was recently making this kitchen area for Quadrilateral Cowboy.
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While demoing Quadrilateral Cowboy at PAX 2012, a lot of people asked for autocomplete functionality when typing commands into the game.
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Here’s what Blendo Games looks like: I got the standing desk a couple years ago, largely because sitting for ungodly hours every day made me squirrely.
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I hopped fences when I was younger.
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In Quadrilateral Cowboy, the player can place items in the world.
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Writeups on games I played this year.
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Some weeks ago I made big box packaging for my various Blendo games, to decorate my PAX 2012 booth.
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I set up and ran my first booth showing a few days ago at PAX 2012.
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Yesterday, Mossmouth’s Spelunky was released.
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I was digging through my old stuff and thought I’d share a tiny prototype: Atom Heart Smasher Click here to download (7.2mb) I grew up on a healthy diet of adventure games.
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I see someone I played Day Z for the first time today.
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For the past couple days I’ve been working on getting synthesized speech into the Doom 3 engine.
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I gave a talk at GDC this year: “Nuke it From Orbit: The Making of Atom Zombie Smasher”.
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A short time ago, the Idle Thumbs crew contacted me and asked if I was interested in making a small game for their Kickstarter.
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Last weekend, the IndieCade festival took over downtown Culver City.
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I was recently playing Deus Ex: Human Revolution.