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  1. I love brush-based mapping.

  2. Nu Quakeguy

    Some time ago I was checking out Nightdive’s Quake remaster, and trying out the splitscreen coop mode.

  3. During the level design process, I try to put a lot of emphasis on “readability.”

  4. Blendo Localizer

    I released a new tool: Blendo Localizer Download it: here Source code: here What does it do The purpose of this tool is to help manage localization text assets.

  5. Generally speaking, Steam Deck verification is something you do pretty late-ish in a game’s development.

  6. Blendo Merch Store

    It’s Atom Zombie Smasher’s 15th anniversary!

  7. Skin Deep: IGF Nominated

    Skin Deep was nominated for the 2026 IGF Excellence in Design award!

  8. I thought I’d gather up some year-end writeups that include Skin Deep: PC Gamer: Best Immersive Sim GamesRadar: Year in Review 2025 GameSpot: Best PC Games of 2025 GameSpot: Best Cat Game Green Man Gaming: 10 Best Indie Games of 2025 Slant Magazine: 25 Be…

  9. All about Nas

    I recently got a NAS up and running.

  10. Antibody One

    I released a game today: Antibody One Antibody One is a short 10-20 minute experience about being different kinds of cells inside the human body.

  11. Game Release Miscellanea

    Over the years I’ve accrued an informal list of miscellaneous gotchas and pitfalls for game releases & game maintenance, but I’ve never actually written them down… until now!

  12. Glitch City thoughts

    I’m one of the co-founders of Glitch City from back in 2013.

  13. Blender Video Editor

    Blender is primarily known for 3D modeling, but for years I’ve also been using its Video Sequencer to make trailer videos, promotional videos, YouTube videos, etc.

  14. Papercraft Cats I made a Skin Deep papercraft cat and you can too.

  15. Skin Deep: Enemy Brains

    Here’s a short writeup on how enemy behaviors work in Skin Deep.

  16. Skin Deep: Art Density

    Density Today I’ll be writing about the “density” aspect of Skin Deep’s art.

  17. Skin Deep: Storyboards

    Vignettes Internally, we called our story-focused levels ‘vignettes’.

  18. Interested in making mods, or taking a peek into how maps are constructed?

  19. Happy to announce the source code for Skin Deep is available here: https://github.com/blendogames/SkinDeep What is this?

  20. Skin Deep is RELEASED!

    Launch Day!

  21. Skin Deep: Sketches

    Skin Deep will be released April 30, 2025.

  22. Skin Deep: Stresstester

    Skin Deep will be released April 30, 2025!

  23. Skin Deep: Accessibility

    Skin Deep will be released April 30, 2025!

  24. Skin Deep will be released April 30, 2025!

  25. Skin Deep will be released April 30, 2025!

  26. Skin Deep will be released April 30, 2025!

  27. Skin Deep will be released April 30, 2025!

  28. Skin Deep will be released April 30, 2025!

  29. BagelTech

    During 2020 and 2021, Laura and I made some games together, including: Tall Bagel Tall Bagel 2: Avocado Hardtack Here’s Laura’s thoughts on it, and here I’ll be writing about the tech behind our Tall Bagel games.

  30. Automation Tools

    Some time ago I watched a fantastic DevOps talk by Seth Coster, and it inspired me to make my own set of automation tools.

  31. Tools of the Trade

    I wrote up a list of programs I use daily, partly to share what tools I use, and partly to have a backup list in case I need to do a fresh dev install on a computer that exploded.

  32. DIY Film Festival

    I recently organized and ran a (very small & very simple) online film festival for the art collective I help run, Glitch City.

  33. Flotilla Source Release

    In 2010 I made a game called Flotilla and today on its 10th birthday, I’m releasing its source code.

  34. On Decades

    10 years ago to this day, I founded Blendo Games, a small independent games studio. 10 years and still going!

  35. Discord Changelog Bot

    In the #changelog channel in the Blendo Games Discord, it displays this: It’s a live log of my source control changelog messages for Skin Deep.

  36. Empire: Origins

    I recently watched The Long Goodbye, a wonderful film.

  37. Flotilla Refresh

    I built Flotilla in 2010, using the XNA framework.

  38. Play List 2018

    I was inspired by Alan Hazelden’s annual log of media he consumed and decided to try doing the same.

  39. Carpet Tech

    I was thinking about carpets.

  40. Skin Deep Announced

    Today I announced the development of Skin Deep, a game I’m unbelievably THRILLED to be making.

  41. VR Demoing

    I was invited to a cool bar to demo Flotilla 2 – it had a great turnout, and the venue was wonderful.

  42. Quadrilateral Birthday

    Quadrilateral Cowboy turns 2 years old today!

  43. Blendo FTP Uploader

    Last year I switched this blog to a static site.

  44. Announcement Tasks

    I recently announced my new project Flotilla 2, and wanted to share what I do when I announce a game.

  45. Flotilla 2 announced

    I’m excited to announce I’m working on a new project!

  46. Hi Hugo

    I was having some fairly consistent problems with my blendogames.com blog/news page getting hacked and infected.

  47. On Company of Heroes

    I often describe Company of Heroes as the RTS that has made it difficult for me to play any other RTS.

  48. On Benchmaking

    My dad and I made a bench.

  49. Blendo Games turns Seven

    Blendo Games turns seven years old today.

  50. Top 10 Games of 2016

    I wrote a list of my top games of 2016 for Giant Bomb.