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  1. When I started working on my modern urban fantasy “Campaign Frame” for Daggerheart, I knew that I wanted the general structure of gameplay to follow the sort of investigative “case file” beats that many pieces of genre fiction use.

  2. Chatting with my wife on the way back home from an archeological conference she was attending, and the subject turned to burial customs and cave findings.

  3. Throwing some thoughts out there discussing two buzzy games over the last year that are positioned at the Heroic Fantasy TTRPG space historically dominated by D&D.

  4. Some discussion was had on ENWorld about the idea of merging Daggerheart's narrative approach to design and moderate abstraction with Shadowdark's excellent motifs and streamlined take on d20 dungeon crawling.