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When I started working on my modern urban fantasy “Campaign Frame” for Daggerheart, I knew that I wanted the general structure of gameplay to follow the sort of investigative “case file” beats that many pieces of genre fiction use.
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Chatting with my wife on the way back home from an archeological conference she was attending, and the subject turned to burial customs and cave findings.
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Throwing some thoughts out there discussing two buzzy games over the last year that are positioned at the Heroic Fantasy TTRPG space historically dominated by D&D.
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Some discussion was had on ENWorld about the idea of merging Daggerheart's narrative approach to design and moderate abstraction with Shadowdark's excellent motifs and streamlined take on d20 dungeon crawling.