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Introduction For 14+ years, every shader that bgfx compiled, starting from the initial commit, went through a preprocessor written for the Amiga with origins in 1984: fcpp - Frexx CPP (C Preprocessor) This is a C preprocessor.
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Introduction Years ago I started writing a proper shader front-end parser for bgfx and used the Lemon parser generator.
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Introduction Writing fast, portable SIMD (Single Instruction, Multiple Data) code has always been painful - verbose intrinsics, platform differences, and a type system that fights you at every step.
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Introduction What is bgfx?
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Introduction When developing a profiler, memory tracker, or logger, you need to programmatically access the call stack to trace how a program reached the location where a method is called.
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I received my first computer, the ZX Spectrum 48K, sometime in 1984.
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This article was originally published as a gist here. bgfx main API is using basic C++ that looks like C, but it’s C++ enough that can’t be used directly in C projects.
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This article was originally published as a gist here.
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This article was originally published as a gist here.
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This article was originally published as a gist here.
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This article was originally published at Carbon Games blog here.
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This article was originally published at Carbon Games blog here.