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The trouble with arguing about software design is that there’s precious little room between “too short for a useful example” and “too long; didn’t read”.
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After nearly a decade of building embedded systems in C, C++, and Rust, I’ve somehow ended up writing Haskell for a living.
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So, I’m building something dumb in Rust, and I need the dumb thing to talk to the Internet.
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Let’s talk about one of the most performance-sensitive programs you run every day: your operating system.
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But to get at whatever the hell I mean by that, we need to talk about why async Rust exists in the first place.
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I’ve been at this software nonsense for over a decade now.
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It’s been a while.
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At the start of November, I published What every systems programmer should know about concurrency, a short primer on the topic.