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Recently I undertook a hobby project to recreate an IBM XT Personal Computer from the 1980s using a mix of authentic parts and modern technology.
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This will just be a quick post to share my updated GD32 RISC-V pinout diagram.
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After a week of programming cursed C++ and OpenGL I have submitted my entry HARDPOINT to the itch.io BulletHell game jam as of last night.
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I’ve decided to enter the bullet hell game jam currently running on itch.io and for the past few days i’ve been bashing out some trully gross C++ code.
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I have been working on some code to generate procedural race tracks for a wipeout style game.
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I have been increasingly interested in the RISC-V instruction set architecture recently and have undertaken a number of personal projects in this area.
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Last weekend I made spent 48 hours making a game from scratch for the Ludum dare game jam.
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Recently I have been playing around with the Quake 1 source, the SDL port [1] to be specific.
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random.h is a header only random number generation library for games, image processing and procedural content generation.
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Despite lack of activity here I have been very busy programming cool stuff which I hope to get around documenting and sharing with you all.