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  1. 2024 Retrospective

    What happened in 2024.

  2. Journal

    Over the years I’ve made many abortive attempts to keep some sort of journal.

  3. Hello, again!

    I felt the urge to write a blog post today.

  4. Intro This is something I need to solve every now and then - the need to interpolate smoothly along a Bézier curve.

  5. Goodbye Obsidian

    Back in 2020, I set up a personal “wiki” on github.

  6. Others in this series: Part I I moved through a bunch more examples.

  7. Others in this series: Part II Some while back (maybe a couple of years or more ago) I picked up the book, Joy of Geometry by Alfred Posamentier.

  8. I had a stray thought about the Sierpinski triangle this morning.

  9. This is a project I am really happy about.

  10. June Update

    Lots going on this past month.

  11. Surgery

    One month ago I posted about my rotator cuff.

  12. Art From Code

    Background Many years ago I started a site called Art From Code.

  13. Points are a core data type in the wire library.

  14. I’ve been a bit quiet here, but have been very much heads down working on this wire library.

  15. Aliasing In the first post of this series, I showed some of the default renders of various 3d shapes.

  16. Over the last couple of weeks I’ve been working on a somewhat unique 3d library.

  17. MRI

    I went in for my MRI today to see what’s happening with my rotator cuff.

  18. The clickbait title actually refers to my shoulder / rotator cuff.

  19. I was perusing Aliexpress a week or two ago and bought some cheap, fun things.

  20. Another Paradox

    Take the sentence: You have not read this sentence.

  21. Keith's Paradox

    Definition When I say “edit” here, I mean “to change from the original.”

  22. Background A funny (not) thing happened the other day.

  23. Subpixel Sampling

    The Set Up In my last post on Graphing Equations I showed how I graph an equation by visiting every pixel in the canvas, seeing if it satisfies that equation (or comes close to solving it) and then coloring that pixel appropriately.

  24. Graphing Equations

    Set up This post is about programming strategies for graphing various equations and functions.

  25. March Update

    Oof!

  26. https://tannerhelland.com/2012/12/28/dithering-eleven-algorithms-source-code.html Dithering algorithms.

  27. I’ve been creating a bunch of image processing functions for my blcairo graphics library.

  28. Super Triangle

    Delaunay Triangulation Recently I was working on implementing Delaunay triangulation using the Bowyer-Watson algorithm.

  29. Age

    I remember the year I turned 29.

  30. https://www.youtube.com/watch?

  31. Shader Workshop Shader workshop.

  32. Rounding floating point numbers is a pretty common need.

  33. Genuary Recap

    I know, I just did a post entitled Genuary Wrap.

  34. Genuary Wrap

    Day 26 - Grow a seed Your browser does not support the video tag.

  35. A new feature inspired by Arpit Mathur https://www.youtube.com/watch?

  36. FOTD: Wrap

    The next Function Of The Day is wrap.

  37. Blogroll

    If you find my site interesting or useful, here are a few other sites you might also find interesting or useful.

  38. FOTD: Clamp

    Clamp We’ll continue the discussion of functions that work with values within ranges.

  39. Just a link to a project I started.

  40. FOTD: loopsin

    This function, loopsin, is one of my favorite functions ever, and one I am quite proud of.

  41. Days 19 through 25 of genuary 2024!

  42. FOTD: Map

    I’ve alluded to the power you get when you combine two or more useful functions.

  43. FOTD: Lerp

    Lerp The last Function Of The Day was norm, which mapped a value in a range to a value between 0 and 1.

  44. FOTD: Norm

    I’m going to do a series of short articles, labeled FOTD - Function Of The Day.

  45. Books

    For a good part of my tech career, writing has gone hand in hand with coding.

  46. Making Some Points

    Some Go Basics A lot of what I do is with two-dimensional points.

  47. The next six days of genuary 2024!

  48. There are many community-based creative projects that people can participate in.

  49. In this article, I want to talk about using libraries to make creative coding faster, easier and more enjoyable.

  50. Another six days of genuary 2024 are done!