Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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For this installment, let’s make a 180° turn and discuss how to extract data from the disk.
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One thing worth mentioning is that in order to be effective, one has to learn the system as well as possible.
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Let’s start by covering the absolute basics.
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People who worked on TOS are very clever.
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Probably one of the more boring and contrived subjects to discuss, especially in old platforms like this, is how to handle memory in applications, from demos to games or even a normal GEM application.
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AKA “What happens when a small group of ST demo people just want to have some fun together?”
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or: “new” tricks on old machines
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The early days were wild.
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Introduction So, you have come to the conclusion that it is time to leave Devpac/GenST behind and use rmac instead.
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Taking a closer look at the radar effect shown in SNDH v4.8 update demo
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or: How to connect my Atari ST to a modern Monitor and other fun activities We all know that situation: your new(ish), shiny(ish) Atari ST just arrived - but apparently there‘s no way to get this thing to display a picture anywhere.
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Ever since I saw Ilmenit’s fantiastic, highly artistic intro Mona I have been entertaining the thought of making an Atari ST port.
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Disassembly provided courtesy of The Paranoid/Paradox.
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Sometimes you know you’re into a world of hurt, but you dive in head first anyway.
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This is the official manual transcribed from PDF.
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Or “How I Learned to Stop Worrying and Love My Tools”
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This is the official manual.
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This is the full manual.
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Update on emulator issue, Oct 31st, 2018 Atari legend Nicolas Pomarède points out that it doesn’t really make sense to combine the NFSR and FXSR bits the way I do.
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How does one make a demo with someone that has almost the opposite tastes as yourself?
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This is the full official manual.
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It all began with Bexagon.
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Eventually it just had to be done.
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For those of you working on GCC projects with an eye on code generation, you’ve probably wondered why GCC doesn’t always emit DBRA instructions for C loops.
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It’s the time of the season for love, caring and, most importantly, presents!
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This is the updated version.
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Presented verbatim from the original text.
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Presented verbatim from the original text.
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This is the official manual for the Atar ST/E/Falcon Blitter.
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This is the full manual.
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For all your Atari assembler needs
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v1.01 v1.02, Oct 23rd 2018 - Minor edits A tiny guide by Excellence in Art, written to remind himself how all this stuff fits together in the context of demo/game development.
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v1.01 A tiny guide by Excellence in Art, written to remind himself how all this stuff fits together in the context of demo/game development.
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STEem Debug - The Boiler Room v1.05 A tiny guide by Excellence in Art, written to (hopefully) help people who are confounded by STEem’s eeeeeeexcellent debugger.
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Hello and welcome to this modest feature where I recap some events that happened during the creation of my recent demo, “Sweetness Follows” (Pouet and Demozoo respectively).
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Since the original blog by Landon Dyer is gone now, we’ve republised the pair of iconic articles off a copy from web.archive.org.
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Since the original blog by Landon Dyer is gone now, we’ve republised the pair of iconic articles off a copy from web.archive.org.
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This text, published in BYTE magazinea appeared on https://www.easy68k.com/paulrsm/doc/dpbm68k3.htm for many years, but sadly is not available any more.
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This text, published in BYTE magazinea appeared on https://www.easy68k.com/paulrsm/doc/dpbm68k2.htm for many years, but sadly is not available any more.
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This text, published in BYTE magazinea appeared on https://www.easy68k.com/paulrsm/doc/dpbm68k1.htm for many years, but sadly is not available any more.