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  2. Nutcracker: Saving...

    For this installment, let’s make a 180° turn and discuss how to extract data from the disk.

  3. Nutcracker: Loading...

    One thing worth mentioning is that in order to be effective, one has to learn the system as well as possible.

  4. Let’s start by covering the absolute basics.

  5. People who worked on TOS are very clever.

  6. Probably one of the more boring and contrived subjects to discuss, especially in old platforms like this, is how to handle memory in applications, from demos to games or even a normal GEM application.

  7. Buxton Bytes

    AKA “What happens when a small group of ST demo people just want to have some fun together?”

  8. Anatomy of a Compofylla

    or: “new” tricks on old machines

  9. The Other TOS System Font

    The early days were wild.

  10. Introduction So, you have come to the conclusion that it is time to leave Devpac/GenST behind and use rmac instead.

  11. Going In Circles

    Taking a closer look at the radar effect shown in SNDH v4.8 update demo

  12. or: How to connect my Atari ST to a modern Monitor and other fun activities We all know that situation: your new(ish), shiny(ish) Atari ST just arrived - but apparently there‘s no way to get this thing to display a picture anywhere.

  13. Ever since I saw Ilmenit’s fantiastic, highly artistic intro Mona I have been entertaining the thought of making an Atari ST port.

  14. Disassembly provided courtesy of The Paranoid/Paradox.

  15. Sometimes you know you’re into a world of hurt, but you dive in head first anyway.

  16. MC6850 ACIA

    This is the official manual transcribed from PDF.

  17. Or “How I Learned to Stop Worrying and Love My Tools”

  18. Yamaha YM2149 Manual

    This is the official manual.

  19. Bugaboo usage

  20. This is the full manual.

  21. Blaster sprites, Advanced

    Update on emulator issue, Oct 31st, 2018 Atari legend Nicolas Pomarède points out that it doesn’t really make sense to combine the NFSR and FXSR bits the way I do.

  22. The twist: making of

    How does one make a demo with someone that has almost the opposite tastes as yourself?

  23. This is the full official manual.

  24. It all began with Bexagon.

  25. Eventually it just had to be done.

  26. GCC, C loops and dbra...

    For those of you working on GCC projects with an eye on code generation, you’ve probably wondered why GCC doesn’t always emit DBRA instructions for C loops.

  27. It’s the time of the season for love, caring and, most importantly, presents!

  28. Blitter FAQ

  29. This is the updated version.

  30. Presented verbatim from the original text.

  31. Hardware Register Listing

    Presented verbatim from the original text.

  32. Atari Blitter manual

    This is the official manual for the Atar ST/E/Falcon Blitter.

  33. This is the full manual.

  34. rmac manual

    For all your Atari assembler needs

  35. Basic Blaster Usage

    v1.01 v1.02, Oct 23rd 2018 - Minor edits A tiny guide by Excellence in Art, written to remind himself how all this stuff fits together in the context of demo/game development.

  36. v1.01 A tiny guide by Excellence in Art, written to remind himself how all this stuff fits together in the context of demo/game development.

  37. STEem Debug - The Boiler Room v1.05 A tiny guide by Excellence in Art, written to (hopefully) help people who are confounded by STEem’s eeeeeeexcellent debugger.

  38. Hello and welcome to this modest feature where I recap some events that happened during the creation of my recent demo, “Sweetness Follows” (Pouet and Demozoo respectively).

  39. The Atari ST, Part 2

    Since the original blog by Landon Dyer is gone now, we’ve republised the pair of iconic articles off a copy from web.archive.org.

  40. The Atari ST (Part 1)

    Since the original blog by Landon Dyer is gone now, we’ve republised the pair of iconic articles off a copy from web.archive.org.

  41. This text, published in BYTE magazinea appeared on https://www.easy68k.com/paulrsm/doc/dpbm68k3.htm for many years, but sadly is not available any more.

  42. This text, published in BYTE magazinea appeared on https://www.easy68k.com/paulrsm/doc/dpbm68k2.htm for many years, but sadly is not available any more.

  43. This text, published in BYTE magazinea appeared on https://www.easy68k.com/paulrsm/doc/dpbm68k1.htm for many years, but sadly is not available any more.