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It's not often I do advertising work.
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I was approached by The Whipple Museum at the University of Cambridge to help build a 3D representation of the Equatorie as part of the digitisation of the original manuscript.
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I've been quite busy, working on a few professional and personal projects, But I took some time out to do something I've never done, and have wanted to do for a while - visit a demo-party!
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Working with the University of Manchester, I built a 3D engine that combines the oculus rift, the asus xtion and the MD5 Model format attempting to treat sufferers of Phantom Limb Pain This is version 3 of the project and is the best yet, thanks largely to
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Skeletal Animation is annoyingly hard!
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One of the things you don’t find a lot of, is how people organise their graphics engines or similar.
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So Ive been working on the Seburo backend and I’ve hit that old chestnut again - textures and images.
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I have a chip on my shoulder about wearable technology.
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So the time has begun to start on Phantom Limb Part 3.
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I started section9 a while ago now.
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Whilst working on the Doorbell I had another AVR project on the go; a pendant for a necklace as an anniversery present.
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This doorbell is one of these projects that has been hanging around for ages, waiting to be finalised.
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The University of Manchester came to me, asking if I could render a series of hands that were as realistic as possible.
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Recently, I was approached to work on the new Burberry Kisses campaign with many other people, in order to help Google and Grow Interactive get their interactve maps in order.This involved working in WebGL, javascript and a little bit of Unity.
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Have you ever been in a museum and wondered about what you might be missing?
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I'm a bit of a photography nerd, it has to be said. when I was introduced toOpenMoco I knew I was in for some fun times!
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The Coins and Medals Department at the British Museum have a problem.
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Im quite excited to see this display.
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A WebGL Interactive movie.
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As some people might know, I like to take part in things like Animation12.
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After watching the Mill Touch video and after Building my own touchtable, I've wanted to build a large touch wall of my own.
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User Interfaces are the bane of most programmer's lives.
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I've spent the last couple of weeks working on some code for The University of Leeds.
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So what have I been up to these last few months?
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It's not often I post about security stuff but I do like to know how the otherside lives.
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My sister has been a big fan of retro gaming for some time and for her birthday I decided to make a USB convertor for the sega megadrive pad in order to play [MAME](http://mamedev.org) the way it's meant to be played.
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The festival itself had its fair share of rockstars - the lineup consisting of almost everyone who is anyone in my particular field.
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Unbelievable!
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As is my way, I decided to embark on some intelligent vandalism, only this time, in the digital realm.
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I must have spent an age getting this to work!
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So I've been playing around with MongoDB for a little while now.
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At one of my jobs, I've been thrown into the deep end when it comes to sysadmin.
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In addition to my own business, I work part-time over at the University of the Arts helping out students and making cool things.
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Recently, I've been working with a good client on a project that requires network communication between two sites and provision for a history feature.
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So I've decided to play with Nginx on my server, leaving Apache behind.
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I've been looking at WebGL and I've been quite excited.
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After seeing the video for 'Only' by NIN, I decided I really wanted to make that work in real-time.
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Two posts combined!
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It's arrived!
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No, don't misread that (although a colleague of mine is working on something more 18 rated).
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I was asked to come up with some shadows in Openframeworks on a tight timescale....
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The tweet-o-meter is a set of meters that records the rate of tweets around the world.
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A test of a simple structured light setup.
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Or rather, how much hammering can your server actually take?