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  1. git-dedup is a drop-in replacement for git clone that keeps one shared copy of Git history for all your checkouts.

  2. I build a lot of command-line tools: mtlx, node-prewarm, HDRify, git-dedup, and webgpu-bench.

  3. Testing graphics code has always been painful.

  4. Rendering a page costs real server resources; checking whether it changed costs almost none.

  5. I want developers and AI agents to be able to write performant WebGPU code.

  6. The newly released Three.js r186 release adds native 3D Gaussian Splatting support, and it's a big deal: splats have been usable in Three.js for a while through community add-ons, but now they're a first-class citizen of the engine, with a built-in mesh t…

  7. Ants in the Machine

    Researchers published a dump of OpenAI agents using an obscure German wiki as a message board during a web-retrieval task.

  8. Ant Colonies in the Machine

    Researchers published a dump of OpenAI agents using an obscure German wiki as a message board during a web-retrieval task.

  9. TL;DR Three-LLM runs GPT-2, SmolLM2, Qwen, and Phi models locally in the browser by turning their inference graphs into Three.js TSL compute shaders on WebGPU.

  10. Land of Assets is a modern SaaS application organized as a TypeScript monorepo.

  11. At Hot Chips 2026, Samsung announced LPDDR5X-PIM, a 16 GB memory package that performs matrix multiplication beside its DRAM banks.

  12. At Hot Chips 2026, Samsung presented a 16 GB LPDDR5X memory package that delivers 614 GB/s of internal bandwidth to its own compute units.

  13. Neural Texture Compression in Three.js

    A physically-based material is rarely one texture.

  14. I added native Gaussian splat rendering to Three.js in an earlier post.

  15. Three.js builds its transfer functions, tone mapping curves, BRDFs, and spherical harmonics on a smaller layer of primitives with TSL: easing and remapping functions like gain() and pcurve(), trigonometric helpers like sinc(), and matrix building blocks l…

  16. This is a reference, not a story.

  17. Gaussian Splatting has become a standard rendering primitive.

  18. I run Web3DSurvey.com as a community service.

  19. Rendering Real-Time 3D Before GPUs

    In early 1997, while I was in high school, I built a software renderer that was capable of per-pixel Phong lighting, texture mapping with bump mapping in real-time on a 1993-era 486 DX2 50Mhz computer (yeah, it wasn't the latest technology but it is what…

  20. React Native in 2026

    Presented at ForwardJS Ottawa JavaScript/TypeScript/React developer meetup on July 26, 2026.

  21. I'm keeping the industry and product details vague out of respect for the founder.