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  1. Hey Idiot, Check Out D3.js

    Sorry, of course I don't really mean you're an idiot.

  2. THIS is the question I was asking myself.

  3. There's a lot of Windows 8 hate out on my twitter stream.

  4. Seems so simple and obvious doesn't it?

  5. Look, I'm sorry, but Javascript is a weird language.

  6. Sometime in September, the music discovery service I run stopped discovering YouTube music.

  7. Hello!

  8. And, of course by "me" - I do mean me....personally, and not really anybody else.

  9. WTF HTML5 Video?

    Just thought I'd put up a quick little post this morning as we talked a little bit about one of our HTML5 video projects in our morning meeting.

  10. The Kinect is quite the contraption, I don't mean that in a negative way - I just mean that it's so full of hardware that works in tandem, it might be kind of hard to get a handle on what it fully does.

  11. Don't Auto Play Video Last week, a friend of mine re-tweeted something that made me cringe: My friend's re-tweet had added a "This just in from 2001!".

  12. In a previous post, I told you guys how awesome FFMpeg was.

  13. If you possess this skill - kudos.

  14. Now that I have a handle on this, it seemed like a sick joke how many false paths I was led down with this task.

  15. Morph your Media with Node.js

    I've been loving me some Node.js lately!

  16. Node.js with Jenkins

    I've been messing around a lot with Node.js lately.

  17. In less than a week, I'll be speaking at cfObjective!

  18. The CoffeeScript Dilemma

    So, CoffeeScript is pretty darn interesting.

  19. Front Enders vs Creative Developers

    Today, Rebecca Murphey wrote a post called "A Baseline for Front-End Developers".

  20. Understanding Dojo is sorta like understanding Star Wars...you need the entire backstory to be able to figure out what's going on.

  21. The Seven Stages of Learning Dojo

    So, yah I'm learning Dojo, though from what I've heard this could easily apply to ExtJS.

  22. Hey you guys...

  23. iOS Video is Cranky!

    I'm close to wrapping up a decent sized iOS project, and my part was video playback.

  24. The ADSR Envelope with Audiolib.js

    So, let's talk envelopes.

  25. So, as you may have noticed with my recent flurry of blog posts I've been playing with Audiolib.js.

  26. Making an Audiolib.js Plugin

    I just started checking out Audiolib.js this weekend.

  27. So, at this point I feel like I'm a competent JS developer.

  28. Yes, Adobe did us, the developers wrong this week.

  29. C Web Run, Run Web Run

    After a long vacation, i'm finally back from Adobe MAX and California.

  30. Hello from NCDevCon.

  31. Demos AS3 Particle Node Sequencer ARP O Matic Theramin with Tonfall Image/Pixel translation with Flashamaphone (sorry it's in AIR, not on the web) Tone Matrix with Tonfall Mobile piano with Flashamaphone

  32. Bolt Talks Logo

    Tim Cunningham, of www.cfmumbojumbo.com, needed a logo for his podcast/radio show where he does quick interviews featuring one guest per show.

  33. Lets face it, Apple really stuck us in a bad situation.

  34. If you are interested in pursuing HTML5, I imagine the reason why you are doing so is to support iOS.

  35. So we talked about how Apple supports both progressive and streaming video with their HTML5 video tag.

  36. Before we conclude this series, I should mention something nobody likes - but they are an absolute necessity if content producers are going to put their video online in the first place.

  37. So what wins?

  38. The interesting thing about Flash is that before some recent projects, it was much harder to get a basic player going.

  39. We've discussed in part 4 of this series that Flash can get a little complicated.

  40. Simple playback Simple playback is just that!

  41. In part two we discussed a good deal of how to use the video tag and how (if we're ambitious) we can code up our own controls.

  42. A Little History of Web Video Let's go down memory lane a little bit.

  43. At the heart of all our audio generation lies one simple Flash feature - the sample data event.

  44. So far, we've discussed how to create tones, notes, and chords.

  45. In the last post, I threw a number at you: 440.

  46. Basic Sine Wave Generation OK!

  47. Lets start with the basics.

  48. As I said in part 1 of this Live Instrumentation series, working with byte arrays can be hard, and take some getting used to.

  49. Live Instrumentation in Flash

    This post covers another topic that I'll be covering at NCDevCon (http://ncdevcon.com/).

  50. HTML5 vs Flash Video: Choose Wisely

    The title of this blog post is ALSO the title of an upcoming talk I'm giving at NCDevCon (http://ncdevcon.com/).