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  1. How Exile moves

    The previous articles covered how Exile (BBC Micro, 1988) generates its world and draws it.

  2. The previous article looked at how Exile (BBC Micro, 1988) generates its 256×256-tile world from about 500 bytes of code.

  3. Why Exile has been with me for a long time.

  4. The source code

    There is no source code Let’s get the awkward part out of the way: the original source to Exile does not exist in any form I have access to.

  5. Exile (Superior Software, 1988) gave the BBC Micro something seemingly impossible: a single coherent world of 256×256 tiles with caverns, shafts, diagonal tunnels, a crashed spaceship, an underground base and all on a machine with 32KB of RAM, most of whi…