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The previous articles covered how Exile (BBC Micro, 1988) generates its world and draws it.
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The previous article looked at how Exile (BBC Micro, 1988) generates its 256×256-tile world from about 500 bytes of code.
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Why Exile has been with me for a long time.
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There is no source code Let’s get the awkward part out of the way: the original source to Exile does not exist in any form I have access to.
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Exile (Superior Software, 1988) gave the BBC Micro something seemingly impossible: a single coherent world of 256×256 tiles with caverns, shafts, diagonal tunnels, a crashed spaceship, an underground base and all on a machine with 32KB of RAM, most of whi…