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Over the last few months I’ve been focused on refining the core gameplay experience for Iron Triangle, and I’m excited to share some major changes that have emerged from playtesting.
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GMT Games invites you to witness the birth of a terrifying new conflict.
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Exploring the Card deck of Ancient Civilizations of East Asia Part VII: Negate Cards (Our version of “Get Out of Jail Free”) As with its predecessors (Ancient Civilizations of the Inner Sea GMT Games – Ancient Civilizations of the Inner Sea and Ancient Ci…
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As mentioned in the first part of this article, the Papacy’s ruler progression is entirely different from any other player’s.
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Introduction Wargames that go beyond the traditional Berg defined IGO-UGO sequences of play, often introduce a reduction in force control through the application of command rules.
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Introduction Early last year I overcame my resistance to Fields of Fire – to the idea of cards as terrain – to all those rules.
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ARC: The Underworld (designed by James M.
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This is the seventh of many articles to come on Foxes and Lions: Renaissance City-States in the Age of Machiavelli, now on P500.
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Two articles ago, I talked about how players can win the Iran-Iraq war by capturing key territories from the enemy.
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We continue our grand campaign covering the Crusades, playing on tactical level all the major battles as depicted in Crusades expansion for Commands & Colors Medieval.