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Articole: 11
  1. Nod, Factor, Focus

    Let’s say we’re playing a wuxia RPG, so there’s high drama, flying swordsmanship, and so on.

  2. Game Hype: Lore RPG

    On note of good mechanics, this time in a game that looks pretty great overall, I’ve only recently gotten a chance to read Josh McCrowell’s Lore, a Hobbit fan game/retroclone.

  3. The good ideas in a disappointment

    A little bit ago I picked up Ganesh Game’s Four Against Darkness, a solo dungeoncrawl RPG where you control a band of adventurers.

  4. The Fiddly Numbers Hurdle

    Among the “run games for friend on short notice” experience was my excitement to run Riddle of Steel.

  5. The joy of a good loaded question

    It’s been about 8-9 years since I last saw my best friend in person, so we’re definitely taking this visit to geek out and game.

  6. I like how he points out how some of the ideas for faction aid in Dolmenwood are a little too straightforward and locking things off too quickly with black and white choices.

  7. Quinn Murphy will be tabling at the OGC in New Hampshire this weekend.

  8. Game Hype: A Most Bloody Devotion

    https://anxiousmimicrpgs.itch.io/most-bloody-devotion I picked up A Most Bloody Devotion by Isabelle Ruebsaat (creator of Girl Frame).

  9. Low Cost Trial Design

    I’ve been thinking a bit about games that end up as campaigns, and it’s occurred to me that maybe the biggest trick is offering a low cost of entry, both in terms of system mastery AND emotional investment.

  10. Game Hype: Hedge

    I backed the Kickstarter for Hedge a year ago and the book came in just a few days ago.

  11. Daggerheart and “Moves”

    When I analyze an RPG, I tend to look at it through a few different lens; How does this look like it will play or run?