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  1. I have devised a new way of working with named return values in Odin.

  2. Tom likes making games.

  3. As I’ve been making my own game creation library Karl2D I’ve noticed something about audio: While many people are fine with writing their own rendering, they still go for some library when implementing sound.

  4. This post is an adapted excerpt from Understanding the Odin Programming Language – the acclaimed eBook on learning Odin and understanding low-level concepts.

  5. Know why you don't like OOP

    Programmers tend to fight about why Object-Oriented Programming (OOP) is good or bad.

  6. Odin is a manually memory managed language.

  7. In my book Understanding the Odin Programming Language I wrote that “Odin incorporates some of my favorite C best practices, straight into the language”.

  8. Games can be made in many different ways.

  9. In my post “Handles are the better pointers”: An Odin gamedev follow-up I talked about how one can implement a handle-based map in Odin.

  10. When programming in Odin you can use arena allocators.

  11. I’ve written a binding generator for Odin.

  12. Background Andre Weissflog wrote an article in 2018 called “Handles are the better pointers”.

  13. In this post I’ll share some details on how I wrote the first book about the Odin Programming Language.

  14. If you are a game developer then you might have heard about data-oriented design.

  15. Preface NOTE: I have created a whole book, loosely based on this article!

  16. Since I was 19 I’ve wanted to make my own video games, as in creating everything in the game myself, often referred to as being a solo developer, or solodev.

  17. Today we will make our game look less dull by adding a run animation to the player character.

  18. In this second post about making games using Odin and Raylib we shall look at how to add a simple player character and make it moveable.

  19. Hello and welcome to the first post in this blog series on making games using Odin and Raylib.

  20. This post is about what hot reload for gameplay code is, why you would use it and what the limitations are.