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See part 1 of this series for an introduction to FORTRAN and a basic overview of the f2rust compiler.
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Background A while ago I got interested in the Voyager space probes, and specifically the image processing that produced pretty pictures of the planets.
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On Windows, Rust programs can have surprisingly poor performance when running in VS Code with CodeLLDB, and in some other IDEs.
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Some of the more interesting or notable articles from the 1960s space scrapbooks: Yuri Gagarin’s spaceflight: The Voice From Space said yesterday: “The sky is very, very dark, and the Earth is a light blue.
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I inherited a couple of scrapbooks full of newspaper clippings from the Space Race of the 1960s, mostly from British newspapers (including the Evening Standard, Daily Mail, Daily Mirror, and Daily Sketch).
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To understand memory barriers in Vulkan, it is helpful to understand the typical GPU memory architecture and why they need these barriers.
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Update from the future I wrote this back in 2011, so it’s hopelessly obsolete.
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Pre-introduction This article assumes some understanding of bytes and characters and Unicode and encodings.
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This page is an extension of this post on aliasing.