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  1. See part 1 of this series for an introduction to FORTRAN and a basic overview of the f2rust compiler.

  2. Background A while ago I got interested in the Voyager space probes, and specifically the image processing that produced pretty pictures of the planets.

  3. On Windows, Rust programs can have surprisingly poor performance when running in VS Code with CodeLLDB, and in some other IDEs.

  4. Some of the more interesting or notable articles from the 1960s space scrapbooks: Yuri Gagarin’s spaceflight: The Voice From Space said yesterday: “The sky is very, very dark, and the Earth is a light blue.

  5. I inherited a couple of scrapbooks full of newspaper clippings from the Space Race of the 1960s, mostly from British newspapers (including the Evening Standard, Daily Mail, Daily Mirror, and Daily Sketch).

  6. To understand memory barriers in Vulkan, it is helpful to understand the typical GPU memory architecture and why they need these barriers.

  7. Update from the future I wrote this back in 2011, so it’s hopelessly obsolete.

  8. Pre-introduction This article assumes some understanding of bytes and characters and Unicode and encodings.

  9. This page is an extension of this post on aliasing.