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Articole: 18
  1. I automated sending a daily tech-news brief to this blog with memes, then to LinkedIn.

  2. HuggingFace hack postmortems, a judge kills the Pentagon's Anthropic blacklist, Tencent open-sources a 770B model, and Nvidia pauses a $36B deal.

  3. What's real in the BulkPost rebuild this cycle: the new spec work, the waitlist frontend, the backend model cleanup, and the PydanticAI track that feeds the agent core.

  4. What shipped this month on boomerbill: the PWA cutover (no login, no backend), the dashboard redesign, and the refactor.

  5. This cycle on 32bit-Spacer was about direction as much as code: per-app business planning docs, a FOSS marketing plan, and a systems refactor.

  6. Dracula Devlog — Aug 15, 2026

    Today's standup: app lock, TIR fixes, delete-by-swipe, quick-log, TXT export, and log filters.

  7. My experiance as a developer freelancing

  8. Why I switched from VS Code to Neovim, how I customized my setup, and why modal editing has made me twice as productive as a developer.

  9. A cyberpunk manifesto on digital freedom, surveillance capitalism, and why builders should create tools that protect user sovereignty.

  10. A real SaaS migration case study showing how moving from public cloud to private cloud cut hosting costs by over 99% while maintaining scalability.

  11. A complete checklist for building SaaS as a non-technical founder, including MVP planning and scaling

  12. A beginner-friendly guide for Python developers transitioning to Godot, covering core concepts, workflows, and game scripting patterns.

  13. Red Hat Nonsense

    An opinionated breakdown of the Red Hat GPL controversy, what changed, and what it means for open-source developers and businesses.

  14. A concise guide to static sites for client projects, including speed, security, maintenance tradeoffs, and long-term cost benefits.

  15. Pytest and Selenium

    A beginner-friendly tutorial on using Pytest and Selenium to test web apps with repeatable, maintainable, and confidence-building workflows.

  16. How to move from hobby projects to professional freelance software work with better positioning, offers, and execution habits.

  17. A practical breakdown of ship crafting design decisions, balancing systems, and implementation lessons for indie game developers.

  18. Why open source software still matters for developers, creators, and businesses building sustainable products on transparent foundations.