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I’m building Betwist(tm), a word-finding game related to Boggle®.
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We’ll look at how Arrange-Act-Assert (AAA) tests reflect the lifecycle of the objects we’re working with.
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“Test Interface, Not Implementation” Perhaps you’ve heard the phrase “Test interface, not implementation”, or its relative, “Test behavior, not implementation”.
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Two objects are coupled if changing one requires us to change the other.
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Recently I needed to implement a drag-and-drop reordering, with persistence.
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Suppose you want to represent a finite set of possibilities in a compact way.
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I’m frustrated when unit tests run slowly.
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Apple has introduced a new unit testing framework.
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Our “geek” group tackled a problem a couple weeks ago, that one of us had heard suggested by Michael Feathers: given a sequence of numbers, tell how many non-zero runs it has.
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Test-Driven Development (TDD) depends on assembling well-tested parts into a trustworthy whole.