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The Artemis II crew returned to Earth on my birthday this year.
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Heads up: This post contains 13 interactive 3D scenes that load as you scroll (~10MB each), so if you're on mobile data or a slow connection, you may want to save this read for later.
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Back in summer, I was helping my fiance with a small WebXR project.
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I play a lot of Magic: The Gathering, and sometimes I attempt to deckbuild.
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RSS lets you receive many articles from writers in an app of your choice.
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"Geography has made us neighbors.
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Today I've released my simple iOS app for blocking files in Safari.
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The paperclip problem theorises how AI wouldn’t know how to stop given the task of producing paperclips and essentially end up destroying our world to achieve its goals.
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The past year I've been focusing on taking control of as much of my digital habits as possible.
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A few days ago OpenAI announced, what I find, a quite shocking and troubling collaboration with a weapons manufacturing company.
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A few years ago, in August 2021, I was interviewed by the Danish public service broadcaster, DR, about my work as a Creative Technologist.
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Very often I want to test small things like shaders, etc.
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After the US election result there has been a lot of talk about how Europe can grow more independent from the US.
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Disclaimer: This entry is not a complete tutorial.
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For an Apple Vision pro project I'm working on in SwiftUI / RealityKit, I was in need of more easing functions than the build in ones that AnimationTimingFunction come with (.linear, .easeIn, .easeOut, .easeInOut).
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One of the most striking design principles of the Apple Vision Pro is its absence of "stuff attached to your hands".
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I’ve been working on an Apple Vision Pro application for a while and I’m completely blown away by the experience!
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Yesterday, I had the privilege of attending the opening ceremony for the new DMJX campus in Copenhagen.
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I've been playing around with cables.gl.
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I’m honestly surprised!
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The thing that really stands out and gives me pause with the new Apple Vision Pro device, is just how bound to a person it is.
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I'm finally taking time to fully in-depth read what I believe will be an epoch-defining book!
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As Gaussian Splatting is blasting forward in public awareness, one thing I've been asked frequently in my master classes has been: "How do I separate and animate individual objects in a Gaussian Splatting (or NeRF) scene?"
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I've spent a substantial amount of time researching and working with GPT-4 and other AI tools.
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I've been raving about how Neural Radiance Fields (NeRF) are better than using polygons and photogrammetry for capturing the essence of the world.
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I’ve lately been exploring a new kind of 3D capture technique.
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I haven’t really thought this post through, but somehow I’d feel a bit empty if I didn’t try and put down some words to acknowledge the journey.