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  1. I still don't like dodging bullet patterns inside a tiny box, but everything else was firing at 11 for me in this game.

  2. I never finished this game back on the SNES when I rented it from Blockbuster.

  3. I'm begging indie game devs to stop making their games more like Dark Souls.

  4. Sometimes being disappointed is worse than disliking something.

  5. Reminiscent of DOOM (1993), but with a large emphasis on its WWII allegorical story, and MC Jack Pepper's wise-cracking and "cheesy" narration.

  6. Demon Tides is a competent 3D platformer with a few too many layers of unnecessary stuff.

  7. What I had assumed was a sci-fi sandbox of gang shootings and carjackings was actually an emotionally devastating tragedy about a horrifying new way to die.

  8. PlatinumGames signature in-depth combat, djent/metal inspired soundtrack, ninjas, cyber ninjas, blood ninjas, demons, sexy ladies, and more.

  9. Though my favorite routes might be the ones written by Kotaro Uchikoshi.

  10. This faster paced sequel to Curse Crackers requires no prior knowledge to enjoy.

  11. This game is very clearly channeling the Game Boy Color, right down to me wishing it had a manual.

  12. Not even my favorite Pokémon (Raichu) getting TWO Mega Evolutions---or an entire DLC themed around my favorite pastry (donuts)---could make this feel like anything other than a mediocre cash grab to me.

  13. Nama Takahashi does it again!

  14. I tried 24 different jams and spreads in the days leading up to Christmas.

  15. I'm gaming again a little, but the ball is still very much rolling on PKMN.help updates.

  16. What's new? (November)

    Little big changes to pkmn.help!

  17. Z-A struggles to push the series forward to the same degree as Pokémon Legends: Arceus, but I still enjoyed much of my 60 hours.

  18. What's new? (October)

    Grand Archive, Pokémon Legends Z-A, and a new site design.

  19. A cute little exploration game with no combat.

  20. Waiter, there's Hollow Knight in my Zelda!

  21. In addition to adding the ability to sort the Pokédex by the stat, I refined several aspects of the UI: most notably the type labels, space usage efficiency in the header area, and typography.

  22. An overstuffed and challenging action platformer with gorgeous hand drawn art [Read more...]

  23. Now *this* is videogaming.

  24. The Game Kitchen deserves a blue ribbon for this action platforming masterpiece.

  25. Putting the pointer cursor (👆) on every button is ugly, unnecessary, and dilutes its power for signaling links.

  26. Toby Fox and friends really outdid themselves with this one.

  27. A stationary shmup, an ancient aliens archaeology game, a supremely silly point and click adventure, and a game about becoming an extraordinarily long dog with extraordinarliy big poops, and more...

  28. What's new? (July)

    Grand Archive TCG, Hunter × Hunter, finishing Dragon Age: The Veilguard, Playdate Season Two, a new site theme, and health updates.

  29. I overhauled the Pokémon Type Calculator UI: fixing a 12 month old bug, and improving contrast and readability in the design to help focus attention where it's important.

  30. I need juicier interfaces

    Flat design is easier to make, but I feel like we're all malnourished from lack of lighting and ornamentation.

  31. HTML is not an API for site visitors; do not expect stability.

  32. I created a new theme to enhance the reading experience of my blog posts and better feature different shades of green.

  33. Balatro's hover effect on cards is the perfect example of UI juice that just makes you have fun without even "playing".

  34. How my Zojirushi rice cooker and my Lodge Dutch oven have helped me minimize effort spent on dinner while maximizing my results.

  35. I just played Pokémon Crystal (2001) for the first time, despite starting with Pokémon Blue (1998).

  36. Despite its introduction in ES2015 and implementation in all browsers over 8.5 years ago, I still see `.forEach` used in favor of the modern `for...of` loop.

  37. I released a large update to the Pokédex, intended to better use screen real estate on large displays.

  38. I used graph traversal to implement an error detection system for a graph editor at a previous job.

  39. After trying and failing to dust off my knowledge of trigonometry, I had to re-learn linear equations and algebraic systems of equations in order to solve a problem at work.

  40. Did you know that before async functions existed in JS, we simulated them with generator functions?

  41. I made a few nice updates to Pokémon Type Calculator in the last week, adding new features and improving clunky interfaces.

  42. Ittle Dew 2 (2016) is an indie game clearly inspired by the 2D Legend of Zelda games.

  43. ImageMagick is one of the best tools I've ever used for automating image manipulation.

  44. Blog questions challenge

    I've been tagged to answer seven questions about my blog!

  45. I loved Cobalt Core!

  46. Goodboy Galaxy (2024) is extremely cute and oozing with style, but I also got a little annoyed in the home stretch [Read more...]

  47. My thoughts about the games I played in 2024.

  48. A new design era: Editorial style.

  49. A memorial for Curry

    A memorial post about Curry, our beloved cat of the last 12 years.

  50. I took some free time to improve the desktop navigation on my website, and better organize information and links.