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I still don't like dodging bullet patterns inside a tiny box, but everything else was firing at 11 for me in this game.
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I never finished this game back on the SNES when I rented it from Blockbuster.
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I'm begging indie game devs to stop making their games more like Dark Souls.
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Sometimes being disappointed is worse than disliking something.
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Reminiscent of DOOM (1993), but with a large emphasis on its WWII allegorical story, and MC Jack Pepper's wise-cracking and "cheesy" narration.
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Demon Tides is a competent 3D platformer with a few too many layers of unnecessary stuff.
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What I had assumed was a sci-fi sandbox of gang shootings and carjackings was actually an emotionally devastating tragedy about a horrifying new way to die.
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PlatinumGames signature in-depth combat, djent/metal inspired soundtrack, ninjas, cyber ninjas, blood ninjas, demons, sexy ladies, and more.
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Though my favorite routes might be the ones written by Kotaro Uchikoshi.
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This faster paced sequel to Curse Crackers requires no prior knowledge to enjoy.
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This game is very clearly channeling the Game Boy Color, right down to me wishing it had a manual.
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Not even my favorite Pokémon (Raichu) getting TWO Mega Evolutions---or an entire DLC themed around my favorite pastry (donuts)---could make this feel like anything other than a mediocre cash grab to me.
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Nama Takahashi does it again!
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I tried 24 different jams and spreads in the days leading up to Christmas.
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I'm gaming again a little, but the ball is still very much rolling on PKMN.help updates.
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Little big changes to pkmn.help!
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Z-A struggles to push the series forward to the same degree as Pokémon Legends: Arceus, but I still enjoyed much of my 60 hours.
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Grand Archive, Pokémon Legends Z-A, and a new site design.
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A cute little exploration game with no combat.
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Waiter, there's Hollow Knight in my Zelda!
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In addition to adding the ability to sort the Pokédex by the stat, I refined several aspects of the UI: most notably the type labels, space usage efficiency in the header area, and typography.
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An overstuffed and challenging action platformer with gorgeous hand drawn art [Read more...]
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Now *this* is videogaming.
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The Game Kitchen deserves a blue ribbon for this action platforming masterpiece.
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Putting the pointer cursor (👆) on every button is ugly, unnecessary, and dilutes its power for signaling links.
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Toby Fox and friends really outdid themselves with this one.
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A stationary shmup, an ancient aliens archaeology game, a supremely silly point and click adventure, and a game about becoming an extraordinarily long dog with extraordinarliy big poops, and more...
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Grand Archive TCG, Hunter × Hunter, finishing Dragon Age: The Veilguard, Playdate Season Two, a new site theme, and health updates.
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I overhauled the Pokémon Type Calculator UI: fixing a 12 month old bug, and improving contrast and readability in the design to help focus attention where it's important.
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Flat design is easier to make, but I feel like we're all malnourished from lack of lighting and ornamentation.
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HTML is not an API for site visitors; do not expect stability.
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I created a new theme to enhance the reading experience of my blog posts and better feature different shades of green.
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Balatro's hover effect on cards is the perfect example of UI juice that just makes you have fun without even "playing".
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How my Zojirushi rice cooker and my Lodge Dutch oven have helped me minimize effort spent on dinner while maximizing my results.
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I just played Pokémon Crystal (2001) for the first time, despite starting with Pokémon Blue (1998).
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Despite its introduction in ES2015 and implementation in all browsers over 8.5 years ago, I still see `.forEach` used in favor of the modern `for...of` loop.
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I released a large update to the Pokédex, intended to better use screen real estate on large displays.
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I used graph traversal to implement an error detection system for a graph editor at a previous job.
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After trying and failing to dust off my knowledge of trigonometry, I had to re-learn linear equations and algebraic systems of equations in order to solve a problem at work.
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Did you know that before async functions existed in JS, we simulated them with generator functions?
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I made a few nice updates to Pokémon Type Calculator in the last week, adding new features and improving clunky interfaces.
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Ittle Dew 2 (2016) is an indie game clearly inspired by the 2D Legend of Zelda games.
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ImageMagick is one of the best tools I've ever used for automating image manipulation.
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I've been tagged to answer seven questions about my blog!
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I loved Cobalt Core!
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Goodboy Galaxy (2024) is extremely cute and oozing with style, but I also got a little annoyed in the home stretch [Read more...]
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My thoughts about the games I played in 2024.
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A new design era: Editorial style.
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A memorial post about Curry, our beloved cat of the last 12 years.
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I took some free time to improve the desktop navigation on my website, and better organize information and links.