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  1. Eggnob Switch Lives!

    Ahhh...

  2. Eggnob Demo

    Eggnob's been progressing pretty slowly over the last few weeks; between trips away and the scorching heat I've been too tired to do much level design, but I have sorted out all gameflow / UI stuff to the point where there's a "game", just one without many

  3. State Of Unreal

    The latest State of Unreal happened at Unreal Fest and, as I had a feeling would happen, the other shoe of Epic’s grand plan has finally dropped.

  4. Steam Runtime Fun

    I've had a bit of fun with the Steam Runtime, this week.

  5. Year of the Linux Desktop

    Since, oooh, about Xmas time, my primary work environment has been Manjaro running on my Framework 13 laptop.

  6. Life on the Bleeding Edge

    Been a busy couple of weeks, and gamedev hours have been few and far between, but I did have a few spare on Thursday, which I thought I'd use to bang out some Eggnob levels.

  7. First Blood

    The Egg can officially be smashed.

  8. Pixel Love

    It's been a right couple of weeks.

  9. Eggnob

    Ok, so this has been a thing, on and off, since I had the idea over Xmas.

  10. EH500 Single Header Libraries

    Super busy month, again – who knew day-jobs would suck up the time I'd normally be sat in my pants, making stupid jokes to amuse myself – but I have snuck the odd bit of time in to do more EH500 hacking.

  11. Greetings, 2026

    Xmas has been and gone, along with my plans to have a productive couple of weeks, away from the day job.

  12. Text Writing

    I hate doing tutorials, they’re time-consuming to do well, people skip over them, and it’s better to unfurl things in-game, anyway.

  13. The EH500

    Back in 2022 I started a little side-project.

  14. Lumo 2 - Full Play Through

    I've had a bunch of requests from people struggling to find the last few collectables in 2umo.

  15. Two Weeks Later

    Well, it looks like the dust has settled.

  16. Lumo 2 - OUT NOW

    It's been a long time coming, but yesterday was the big day...

  17. Let's see how deep the rabbit hole goes...

    Tutorials.

  18. Lumo 2 Release Date

    Yup, it's official, Lumo 2 will be released, on all platforms, on the 17th October!

  19. Resolutions...

    Lumo 2 Just when I thought I was out, they pulled me back in… Well, I pulled myself in.

  20. Summer Side Quest

    I’ve been in Finland for the last couple of weeks, having a bit of a summer holiday, and spending a few days at Assembly, in Pasila.

  21. Lumo 2 Key Art

    Lumo 2 So the game sailed through cert, first time, which was never really in doubt; Pocket Sized Hands are excellent, and the build’s been in great shape for months.

  22. Lumo Journal: Week 98

    Lumo Journal 07.07.2025 2umo sailed through console certification.

  23. Gilby's World Gameplay Vid

    I’ve been away the last couple of Friday’s, so I missed my blog-window.

  24. The Game Flow

    Game Scaffold Normally, when I’m making stuff, I’ll spend the first few weeks on the three C’s – Character, Camera & Controls – then make a bunch of content to ensure that I’m happy with them.

  25. Clear Coat All The Things

    I have one thing left to do on the character controller: a little montage to indicate that you can’t jump because there’s something above you.

  26. Gilby Look And Feel

    One thing I like to do super early doors when I’m starting a project is settle on a font.

  27. Character Controller

    Ha, so I was slightly over-confident with my custom character controller, last week.

  28. Gilby World

    Lumo 2’s still in QA, but I’ve had a surprisingly low number of bugs to fix – three, this week – so I’ve started to ease myself into the next game.

  29. Lumo Journal: Week 97

    Lumo Journal 25.04.2025 After thinking about the water issue for a while, I decided to bodge it.

  30. UE5: Debug Text In Fixed Position On-Screen

    During the early stages of Lumo 2 development, I leaned heavily on Ben Ui’s ImGui for Unreal Engine 5 fork.

  31. Lumo Journal: Week 96

    Lumo Journal 17.04.2025 We’ve hit our first proper issue.

  32. Open Sourcing My Code

    I spent a couple of days, this week, migrating from GitHub to Codeberg.

  33. Lumo Journal: Week 95

    Lumo Journal 11.04.2025 The project seems to be in good shape.

  34. Lumo 2 Wishlist On Steam

    Numskull Games pushed out the official announce and teaser trailer for Lumo 2, on Friday, which means the Steampage has gone live!

  35. Lumo Journal: Week 94

    Lumo Journal 01.04.2025 The console ports are underway!

  36. Lumo 2 Dev. Journal

    Toward the back end of 2022 I posted about my finances, and the need to build up a bit of a buffer via contract work.

  37. Lumo Journal: Week 93

    Lumo Journal 26.03.2025 So, after a squirt during [[Week 90 - Post Content Complete Week 1]] I ended up having another lazy few days.

  38. Lumo 2

    Here's a little sneak peek at what I've been working on:

  39. Lumo Journal: Week 90

    Lumo Journal 12.03.2025 It’s been a couple of weeks.

  40. Coming soon...

    It's OK, I'm not dead.

  41. Lumo Journal: Week 88

    Lumo Journal 25.02.2025 Right, I’m calling it.

  42. Lumo Journal: Week 87

    Lumo Journal 17.02.2025 I’ve had Sky-Diving on my “this might work” list since the beginning, so I thought I’d give it a go.

  43. Lumo Journal: Week 86

    Lumo Journal 10.02.2025 Built two more Gilby rooms, but now that I’ve played them, I think aiming for ten was overly optimistic.

  44. Lumo Journal: Week 85

    Lumo Journal 03.02.2025 Phil delivered the final masters for the main music, which I normalised, topped and tailed, and dropped in.

  45. Lumo Journal: Week 84

    Lumo Journal 27.01.2025 Had a chum over for a few days, so naturally, he wanted to play the game.

  46. Lumo Journal: Week 83

    Lumo Journal 20.01.2025 The Wizball Hub has been kinda placeholder since its creation, so today I decided to knock that off the list.

  47. Lumo Journal: Week 82

    Lumo Journal 13.01.2025 Sat down to play the build on the big telly, last night, and guess what… [[Week 74]]’s flickering directional light problem (Willy’s Mansion) is back, with a vengance.

  48. Lumo Journal: Week 81

    Lumo Journal 06.01.2025 I tapped up Andrew Lemon, over Xmas, to do some Ansi art for the various monitors that are dotted around Moonbas.

  49. Lumo Journal: Week 80

    Lumo Journal 30.12.2024 It is time.

  50. The Arcadia Cecconoid Port

    Further adventures of the Amiga port of Cecconoid!