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Lumo Journal 16.12.2024 There’s a class of work that I very much reserve for days where I’m a bit tired, maybe hungover, and definitely not firing on all cylinders.
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Lumo Journal 09.12.2024 Removed the placeholder for “Ball Room West” and replaced it with a little lava ball.
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Lumo Journal 02.12.2024 Ok, we’re there.
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Lumo Journal 25.11.2024 Not a super productive day – Storm Bert caused some flooding over the weekend, and I spent all of yesterday helping people bail out water… I’m physically drained, today – but I did get The Watch Tower where I want it.
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Lumo Journal 18.11.2024 Decided to cogitate on Antesher and do something else for a bit.
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Lumo Journal 11.11.2024 The reason I called the third location “Sandy Whites” was to get some 3D Ant Attack references in.
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Lumo Journal 04.11.2024 It’s always the things you think’ll be easy… The Jukebox needs a list of clickable names, one for each of the collectable Boombox tunes, and each of those needs to reflect if it’s been collected or not.
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Lumo Journal 28.10.2024 Thought I’d finish off the intro sequence.
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Lumo Journal 21.10.2024 I’ve been umming and ahhing about what to do as the third mini-game.
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Lumo Journal 14.10.2024 My little hamster wheel has pickups, and spikey things on splines that’ll kill you.
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Lumo Journal 07.10.2024 Had a few hours over the weekend, so I made a start texturing the props for the intro sequence.
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Lumo Journal 30.09.2024 Preeeetty much finished the Challenging Stage.
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Lumo Journal 23.09.2024 I don’t know why this popped into my head, but anyone remember the cover of The Incredible Shrinking Fireman?
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Lumo Journal 16.09.2024 Finished off the bathroom.
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Lumo Journal 09.09.2024 Banged out two rooms, today.
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Lumo Journal 02.09.2024 Typical.
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Lumo Journal 26 - 30.08.2024 I’ve rolled this week up into a single entry because all of it has been spent adding missing audio, hunting out bugs, making little tweaks, and prepping a build for Milestone 2… otherwise known as, “2nd Playable”.
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Lumo Journal 19.08.2024 Failed to pull my Steam Deck out of my bag during Zzap Live.
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Lumo Journal 12.08.2024 Two interesting problems, today.
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Lumo Journal 05.08.2024 Every Wand Charge in the level was respawning when the player died, which, er, isn’t right.
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Lumo Journal 29.07.2024 Made new particle effects for the crumbling platforms, Under The Attic, and added a respawn point, half-way through the room.
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Lumo Journal 22.07.2024 Orangery is done!
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Lumo Journal 15.07.2024 Back from a week away – house sitting for my Mum, and sneaking off to Develop, in Brighton – and it’s good to be back.
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The Commodore Amiga Port of Cecconoid -- by Ian Ford [h0ffman] & published by Thalamus -- is out!
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Lumo Journal 25.06.2024 Started doing some tidy-ups and re-orgs for my August milestone.
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Lumo Journal 17.06.2024 Guess what!
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Lumo Journal 10.06.2024 With this game I’ve tried to place UI elements in screen-space, so button presses are contextual as possible – action button icons hover over their actors, etc – but I can’t think of a tidy solution for the paint pickups… so… I’ve…
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Lumo Journal 04.06.2024 The day after EMF Camp and yeah… I’m not firing on all cylinders.
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Lumo Journal 20.05.2024 After cogitating over the weekend, I pulled the Utility AI out of the Snake.
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Lumo Journal 13.05.2024 I finished off the room I was working on last week, using the new Foxy Switches and Screw, then cleaned-up the Cube Grid pieces I’d blocked out, and textured them.
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Lumo Journal 07.05.2024 Finished off the Portals in Sandy Whites (so you can move between rooms), and blocked out a little test-space as the second room.
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Lumo Journal 29.04.2024 Good start to the week: Re-modelled the cube-grid blockout of the room and textured it.
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Lumo Journal 22.04.2024 Spent the day in the Level Sequencer, setting up the flow for Space Toms, and it worked really, really well.
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Lumo Journal 16.04.2024 It dawned on me, over the weekend, that I can “script” the entire level using a Level Sequence.
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Lumo Journal 09.04.2024 The Player Character’s got a run animation, poses for the various positions on screen, and I can spawn NPCs across the floor.
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Lumo Journal 02.04.2024 I’m not really a fan of long weekends, they always make me lose my flow.
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Lumo Journal 25.03.2024 As you’ve probably noticed, I tend to work in passes across code and content.
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Lumo Journal 18.03.2024 I have a stinking cold.
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Lumo Journal 12.03.2024 Finished off some tweaks to the Exploding Room parts.
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Lumo Journal 04.03.2024 Got the room to tilt.
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Lumo Journal 26.02.2024 Milestone week!
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Lumo Journal 19.02.2024 Added the spanner collectable to the Chimera section, and created a level sequence that shows the shield being lowered.
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Lumo Journal 12.02.2024 Been umming and ahhing about this, but sod it, I’m going to put another nod to Chimera in.
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Lumo Journal 05.02.2024 Blocked out 4 new rooms in the Moon base, and made the searchable computers in the Mission Impossible section persistent!
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Lumo Journal 29.01.2024 Was asked if I had a logo for the game, and, er, yeah.
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Lumo Journal 23.01.2024 Implemented player death, and as a consequence, finished off the respawn system.
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Lumo Journal 09.01.2024 Banged through a load of TODO items: Added audio to all the things in the Impossible Mission room.
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Lumo Journal 03.01.2024 I spotted a weird issue before the Xmas break that, I think, was related to the Niagara systems I was using as engine trails on enemy NPCs.
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Lumo Journal 18.12.2023 More work on the audio side: Added player shot and impact FX, engine audio for the enemies, and low pass filtered the explosion effects, which made a world of difference.
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Lumo Journal 11.12.2023 We have a shooter!