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  1. Lumo Journal: Week 30

    Lumo Journal 5.12.2023 Always fancied doing a sorta Uridium thing; a horizontal scrolling shooter, over a dreadnought, with plenty of explosions.

  2. Lumo Journal: Week 29

    Lumo Journal 28.11.2023 Took the build to a mate’s at the weekend, for a show and tell curry.

  3. Lumo Journal: Week 28

    Lumo Journal 20.11.2023 Setup Preist’s Hole 2 and 3.

  4. Lumo Journal: Week 27

    Lumo Journal 13.11.2023 Still working on The Hall.

  5. Lumo Journal: Week 26

    Lumo Journal 06.11.2023 Started making a Paint collectable for the zone.

  6. Lumo Journal: Week 25

    Lumo Journal 30.10.2023 I’ve got a cold.

  7. Lumo Journal: Week 24

    Lumo Journal 23.10.2023 It’s my birthday, and as is right and proper, I did zero work.

  8. Lumo Journal: Week 23

    Lumo Journal 16.10.2023 Ah.

  9. Lumo Journal: Week 22

    Lumo Journal 09.10.2023 What a weekend.

  10. Lumo Journal: Week 21

    Lumo Journal 03.10.2023 One thing UE’s missing is a way to add a bunch of actors – selected in the scene, or from the outliner – to an array in the details pane.

  11. Lumo Journal: Week 20

    Lumo Journal 25.09.2023 Today was all about the Paint Collectables; the Red Green and Blue collectables that I want to scatter around the game.

  12. Lumo Journal: Week 19

    Lumo Journal 18.09.2023 Added code to transition between maps [levels], and hooked it up so you can walk through the teleporter in the Hub, appear in the Moonbase, then teleport back to the HUB.

  13. Lumo Journal: Week 18

    Lumo Journal 11.09.2023 Engine upgrade day!

  14. Lumo Journal: Week 17

    Lumo Journal 04.09.2023 Slight change of tack: This week’s focus is on the Switch build, and actually getting it working.

  15. Lumo Journal: Week 16

    Lumo Journal 30.08.2023 Very quickly blocked out the Captain’s Chair, and general area of The Observatory.

  16. Lumo Journal: Week 15

    Lumo Journal 21.08.2023 Ok today’s the day.

  17. Lumo Journal: Week 14

    Lumo Journal 14.08.2023 Added a post process material that renders the character’s silhouette if it’s occluded.

  18. Lumo Journal: Week 13

    Lumo Journal 07.08.2023 Just got back from Finland.

  19. Lumo Journal: Week 12

    Lumo Journal 24.07.2023 Painted my new office.

  20. Lumo Journal: Week 11

    Lumo Journal 17.07.2023 Added a second room.

  21. Lumo Journal: Week 10

    Lumo Journal 11.07.2023 I started designing the Moon Base and working out what I'm going to ste^H^H^H pay homage to.

  22. Lumo Journal: Week 9

    Lumo Journal 26.06.2023 Few bits and pieces, today: I added a "Reset Camera" input, so when you press both shoulder buttons, the camera will lerp to a pre-defined ‘default’ position for the room.

  23. Lumo Journal: Week 8

    Lumo Journal 19.06.2023 Fixed the problem with FOV on Ultrawide Monitors.

  24. Lumo Journal: Week 7

    Lumo Journal 12.06.2023 I try and self-host as many services as I can, including my Source Control.

  25. Lumo Journal: Week 6

    Lumo Journal 05.06.2023 Ah, so, one thing I didn't consider when I made the character bigger: the number of animations needs to increase.

  26. Lumo Journal: Week 5

    Lumo Journal 30.05.2023 The long weekend happened at a good time; it let me come back with fresh eyes.

  27. Lumo Journal: Week 4

    Lumo Journal 22.05.2023 Started working on the player character.

  28. Lumo Journal: Week 3

    Lumo Journal 15.05.2023 Started setting up my dev environment for the Switch.

  29. Lumo Journal: Week 2

    Lumo Journal 01.05.2024 Not gonna lie, sometimes the simplest things bite you on the arse.

  30. Lumo Journal: Week 1

    Lumo Journal 25.04.2023 Added a camera manager and the scaffold that allows the camera to rotate around the player.

  31. Lumo Journal: Week 0

    Lumo Journal 14.04.2023 Went to London to meet Martin and discuss Lumo 2.

  32. UE5 Hard And Soft Object Pointers

    One thing that's not entirely obvious when starting with Unreal (well, to me, at least) is the difference between hard and soft object pointers.

  33. Moving to UE 5.1

    Epic released UE5.1 t'other week, so I thought I'd do a quick branch to test how painful the move would be.

  34. INTERLUDE

    Eagle-eyed readers—all two of you—will have noticed that it's rare for me to work five days a week on Maenhir.

  35. Changing The Game Flow!

    Monday 26.09.2022 Not quite over the covids, but I decided to ease back in and see how I get on.

  36. The Covids

    It's finally happened.

  37. UE5 Performance on Steam Deck

    Monday 12.09.2022 My Steam Deck “order window” opened, and after much umming and ahhing, I decided to buy one.

  38. Back to SUL

    Tuesday 06.09.2022 I’m going back to SUL this week, to tie-up the loose ends from my first pass.

  39. Many Many Fixes

    Monday 22.08.2022 I ended last week having given the build the first proper test it’d had in a while.

  40. Polishing East Ley

    Monday 15.08.2022 This first of this week’s “I’d forgotten I did that”: I added a multicast delegate to NPC Dialog Responders so actors in the world could register, and be alerted, when conversations ended.

  41. Post Holiday...

    Tuesday 09.08.2022 First day back from holiday and I feel like I need a few days off...

  42. Holibobs

    Hello, dear reader!

  43. Your lucky day

    Monday 04.07.2022 I came up with some good ideas for charms, last week, so decided to jump in and start making them.

  44. A week of many parts

    Monday 27.06.2022 Wasn’t quite sure what to make a start on, this week, so today was all over the place.

  45. Power Up!

    Monday 20.06.2022 Accounts, confirmation statement, invoicing and loads of boring chores.

  46. Rain Vlog

    Monday 13.06.2022 Spent 13 earth hours on this vlog...

  47. Faraway Tree

    Monday 06.06.2022 I’ve not sat down and properly played the game in a few weeks, so I spent a couple of hours over the weekend going through, start-to-finish...

  48. Lldlyw Gameplay Part 3

    30-05-2022 You can probably tell from the screenshots; the area I’m working in atm is dark and de-saturated.

  49. Lldlyw Gameplay Part 2

    23.05.2022 Push blocks.

  50. Lldlyw Gameplay Part 1

    16.05.2022 Back at it!