Creează un cont pentru a te abona la acest blog și a-i urmări articolele pe pagina Lectură.
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Lumo Journal 5.12.2023 Always fancied doing a sorta Uridium thing; a horizontal scrolling shooter, over a dreadnought, with plenty of explosions.
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Lumo Journal 28.11.2023 Took the build to a mate’s at the weekend, for a show and tell curry.
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Lumo Journal 20.11.2023 Setup Preist’s Hole 2 and 3.
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Lumo Journal 13.11.2023 Still working on The Hall.
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Lumo Journal 06.11.2023 Started making a Paint collectable for the zone.
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Lumo Journal 30.10.2023 I’ve got a cold.
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Lumo Journal 23.10.2023 It’s my birthday, and as is right and proper, I did zero work.
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Lumo Journal 16.10.2023 Ah.
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Lumo Journal 09.10.2023 What a weekend.
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Lumo Journal 03.10.2023 One thing UE’s missing is a way to add a bunch of actors – selected in the scene, or from the outliner – to an array in the details pane.
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Lumo Journal 25.09.2023 Today was all about the Paint Collectables; the Red Green and Blue collectables that I want to scatter around the game.
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Lumo Journal 18.09.2023 Added code to transition between maps [levels], and hooked it up so you can walk through the teleporter in the Hub, appear in the Moonbase, then teleport back to the HUB.
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Lumo Journal 11.09.2023 Engine upgrade day!
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Lumo Journal 04.09.2023 Slight change of tack: This week’s focus is on the Switch build, and actually getting it working.
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Lumo Journal 30.08.2023 Very quickly blocked out the Captain’s Chair, and general area of The Observatory.
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Lumo Journal 21.08.2023 Ok today’s the day.
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Lumo Journal 14.08.2023 Added a post process material that renders the character’s silhouette if it’s occluded.
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Lumo Journal 07.08.2023 Just got back from Finland.
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Lumo Journal 24.07.2023 Painted my new office.
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Lumo Journal 17.07.2023 Added a second room.
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Lumo Journal 11.07.2023 I started designing the Moon Base and working out what I'm going to ste^H^H^H pay homage to.
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Lumo Journal 26.06.2023 Few bits and pieces, today: I added a "Reset Camera" input, so when you press both shoulder buttons, the camera will lerp to a pre-defined ‘default’ position for the room.
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Lumo Journal 19.06.2023 Fixed the problem with FOV on Ultrawide Monitors.
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Lumo Journal 12.06.2023 I try and self-host as many services as I can, including my Source Control.
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Lumo Journal 05.06.2023 Ah, so, one thing I didn't consider when I made the character bigger: the number of animations needs to increase.
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Lumo Journal 30.05.2023 The long weekend happened at a good time; it let me come back with fresh eyes.
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Lumo Journal 22.05.2023 Started working on the player character.
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Lumo Journal 15.05.2023 Started setting up my dev environment for the Switch.
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Lumo Journal 01.05.2024 Not gonna lie, sometimes the simplest things bite you on the arse.
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Lumo Journal 25.04.2023 Added a camera manager and the scaffold that allows the camera to rotate around the player.
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Lumo Journal 14.04.2023 Went to London to meet Martin and discuss Lumo 2.
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One thing that's not entirely obvious when starting with Unreal (well, to me, at least) is the difference between hard and soft object pointers.
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Epic released UE5.1 t'other week, so I thought I'd do a quick branch to test how painful the move would be.
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Eagle-eyed readers—all two of you—will have noticed that it's rare for me to work five days a week on Maenhir.
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Monday 26.09.2022 Not quite over the covids, but I decided to ease back in and see how I get on.
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It's finally happened.
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Monday 12.09.2022 My Steam Deck “order window” opened, and after much umming and ahhing, I decided to buy one.
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Tuesday 06.09.2022 I’m going back to SUL this week, to tie-up the loose ends from my first pass.
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Monday 22.08.2022 I ended last week having given the build the first proper test it’d had in a while.
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Monday 15.08.2022 This first of this week’s “I’d forgotten I did that”: I added a multicast delegate to NPC Dialog Responders so actors in the world could register, and be alerted, when conversations ended.
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Tuesday 09.08.2022 First day back from holiday and I feel like I need a few days off...
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Hello, dear reader!
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Monday 04.07.2022 I came up with some good ideas for charms, last week, so decided to jump in and start making them.
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Monday 27.06.2022 Wasn’t quite sure what to make a start on, this week, so today was all over the place.
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Monday 20.06.2022 Accounts, confirmation statement, invoicing and loads of boring chores.
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Monday 13.06.2022 Spent 13 earth hours on this vlog...
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Monday 06.06.2022 I’ve not sat down and properly played the game in a few weeks, so I spent a couple of hours over the weekend going through, start-to-finish...
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30-05-2022 You can probably tell from the screenshots; the area I’m working in atm is dark and de-saturated.
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23.05.2022 Push blocks.
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16.05.2022 Back at it!