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25-29.04.2022 The whole week’s been spent on one thing: taking last week’s blockout and looking for the visual style.
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Tuesday 19.04.2022 I've largely worked analogue on previous projects, doing most of my scribbling on paper.
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11-15th April, 2022 I don’t normally jump on dot-zero versions this quickly, but my litmus test for UE5 was always “when they ship Fornight”, and well, that passed a while ago.
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Monday 04.04.2022 Hello again!
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Monday 07.03.2022 Spent today investigating UE5 Preview 1.
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Monday 28.02.2022 Spent the day setting up Keith, so I can show his location in the next Vlog.
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Monday 21.02.2022 I’ve wanted the player character to have facial expressions for a long, long time.
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Monday 15.02.2022 Started on the character actions for the Net.
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Monday 07.02.2022 Paper-cut day.
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Monday 31.01.2022 Early start today.
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Monday 24.01.2022 Still working in Sul!
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Monday 17.01.2022 Finished off Illumi-nat’s lair in East Ley and got the cut-scene working.
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Tuesday 11.01.2022 Today I remade the wand room from Lumo.
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Hiya.
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Odd week, this week.
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Monday 15.11.2021 Back to the making the new caves pretty.
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Monday 08.11.2021 You can now break rocks with the shovel!
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Monday 1.11.2021 Still tidying up loose ends.
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Monday 25.10.2021 A day of two halves: The first, spent entirely on the level sequence to open the barrow in East Ley.
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Tuesday 19.10.2021 Spent the entire day working on a new Dev Log!
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Monday 11.10.2021 Entire day was spent on a sculpt for a shrine that’ll become the dungeon entrance in East Ley.
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Monday 04.10.2021 Started work on some Ghosts to fly around East Ley.
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Monday 28.09.2021 Toyed with fallen leaves.
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Monday 20.09.2021 Spent the morning listening to Student pitches.
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Monday 13.09.2021 Fixed a bug with the initial experience.
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Tuesday 7.09.2021 Last week, when I left for Wales, I was fully intent on coming back and cracking on with the gameplay in Sul, but then I had a crazy idea on the way home... an epiphany about what to do in one of the completely undesigned map areas.
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Tuesday 31.08.2021 Started on a little stone circle / spiral, that I want to have dotted about the world.
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Tuesday 24.08.2021 I started adding a couple of NPCs last week, so today I went back in and finished off their dialog and placement.
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Monday 16.08.2021 Did another video!
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Monday 09.08.2021 Added SFX and VFX to the Bow and Arrow, then spent the rest of the day making a video to serve the algorithm: Tuesday 10.08.2021 Sorted out the tweaks I wanted to make to the spiders.
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Monday 02.08.2021 Added audio and VFX to the spider attacks I built last week.
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Monday 26.07.2021 Blimey, nearly two months since I’ve blogged!
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14.06.2021 Apologies for not updating the blog last week!
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Tuesday 01.06.2021 Had to do some invoicing / paperwork this morning, so a boring return to work after an impromptu few days off… Decided to ease-in by looking at UE5.
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Monday 17.05.2021 Got up this morning, fully intent on starting on the fog-based gameplay in Ytene, and then got completely side-tracked.
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Monday 10.05.2021 Change of tack, again… When I stopped working on the overworld’s timeline, however many moons ago that was, I’d just about finished the initial experience, bar a few loose ends.
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Tuesday 04.05.2021 I’ve paid myself.
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Monday 26.04.2021 Yup, I took last week off, and now I can’t remember how to use a computer.
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Monday 12.04.2021 Started digging into the Level Sequence Editor.
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Tuesday 06.04.2021 Blueprints are reliable, for the most part, but one thing you do not want is a corrupt one.
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Monday 29.03.2021 Slight detour… I’ve wanted to release Cecconoid on the Snap Store for months.
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Monday 22.03.2021 Carried on with the world design for Sul.
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Saturday 13.03.2021 Today was a day of two halves… I’ve been wondering if it would be possible to improve the quality of the Dungeon Walls, cheaply, by turning on tessellation and using a height map.
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Tuesday 09.03.2021 Animated the first skeleton attack – a proper slap – and a quick spawn animation, so it can pull itself out of the ground.
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Monday 01.03.2021 So a friend of mine has a magic wardrobe that he uses to grow combustibles.
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Tuesday 23.02.2021 Started on a sculpt for a skeleton.
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Saturday 13.02.2021 Spent a few hours sculpting a skull.
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Monday 08.02.2021 Grabbed a couple of hours in the evening to look at one of those bugs: I was getting a visual pop of the light intensity and colours, as the forest map unloaded.
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Sunday 31.01.2021 It annoys me that I have to care about this stuff, but today I’ve been going through all the social media bits & bobs, to see what’s working.
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Tuesday 26.01.2021 More work on the Vine/splines, mainly focused on the art.