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  1. Mud Treatment

    25-29.04.2022 The whole week’s been spent on one thing: taking last week’s blockout and looking for the visual style.

  2. Next Blockout

    Tuesday 19.04.2022 I've largely worked analogue on previous projects, doing most of my scribbling on paper.

  3. Unreal Engine 5.0

    11-15th April, 2022 I don’t normally jump on dot-zero versions this quickly, but my litmus test for UE5 was always “when they ship Fornight”, and well, that passed a while ago.

  4. Mega Build

    Monday 04.04.2022 Hello again!

  5. UE5 Preview 1

    Monday 07.03.2022 Spent today investigating UE5 Preview 1.

  6. Druids

    Monday 28.02.2022 Spent the day setting up Keith, so I can show his location in the next Vlog.

  7. On a Roll

    Monday 21.02.2022 I’ve wanted the player character to have facial expressions for a long, long time.

  8. The Net

    Monday 15.02.2022 Started on the character actions for the Net.

  9. Gameplay Tease

    Monday 07.02.2022 Paper-cut day.

  10. Bath Time

    Monday 31.01.2022 Early start today.

  11. Druid Camp

    Monday 24.01.2022 Still working in Sul!

  12. Interiorize...

    Monday 17.01.2022 Finished off Illumi-nat’s lair in East Ley and got the cut-scene working.

  13. Wand and Berry

    Tuesday 11.01.2022 Today I remade the wand room from Lumo.

  14. Stewart Gilray

    Hiya.

  15. Perf and Polish Vlog

    Odd week, this week.

  16. Illumi-Nat

    Monday 15.11.2021 Back to the making the new caves pretty.

  17. Bomb Berry

    Monday 08.11.2021 You can now break rocks with the shovel!

  18. Bugs and NPCs

    Monday 1.11.2021 Still tidying up loose ends.

  19. Odds and Sods

    Monday 25.10.2021 A day of two halves: The first, spent entirely on the level sequence to open the barrow in East Ley.

  20. Kick in the Perf

    Tuesday 19.10.2021 Spent the entire day working on a new Dev Log!

  21. New Shrine

    Monday 11.10.2021 Entire day was spent on a sculpt for a shrine that’ll become the dungeon entrance in East Ley.

  22. Ghost Fluster

    Monday 04.10.2021 Started work on some Ghosts to fly around East Ley.

  23. Time Gentleman

    Monday 28.09.2021 Toyed with fallen leaves.

  24. Standing Stones

    Monday 20.09.2021 Spent the morning listening to Student pitches.

  25. Broken Upgrade

    Monday 13.09.2021 Fixed a bug with the initial experience.

  26. East Ley

    Tuesday 7.09.2021 Last week, when I left for Wales, I was fully intent on coming back and cracking on with the gameplay in Sul, but then I had a crazy idea on the way home... an epiphany about what to do in one of the completely undesigned map areas.

  27. Spiral Tribe

    Tuesday 31.08.2021 Started on a little stone circle / spiral, that I want to have dotted about the world.

  28. Initial Experience

    Tuesday 24.08.2021 I started adding a couple of NPCs last week, so today I went back in and finished off their dialog and placement.

  29. Bug Fixing

    Monday 16.08.2021 Did another video!

  30. End of Ytene?

    Monday 09.08.2021 Added SFX and VFX to the Bow and Arrow, then spent the rest of the day making a video to serve the algorithm: Tuesday 10.08.2021 Sorted out the tweaks I wanted to make to the spiders.

  31. Robin Hood

    Monday 02.08.2021 Added audio and VFX to the spider attacks I built last week.

  32. Web Designer

    Monday 26.07.2021 Blimey, nearly two months since I’ve blogged!

  33. Where's Wally

    14.06.2021 Apologies for not updating the blog last week!

  34. On Me Head

    Tuesday 01.06.2021 Had to do some invoicing / paperwork this morning, so a boring return to work after an impromptu few days off… Decided to ease-in by looking at UE5.

  35. Fade Away

    Monday 17.05.2021 Got up this morning, fully intent on starting on the fog-based gameplay in Ytene, and then got completely side-tracked.

  36. Non Player Characters...

    Monday 10.05.2021 Change of tack, again… When I stopped working on the overworld’s timeline, however many moons ago that was, I’d just about finished the initial experience, bar a few loose ends.

  37. Eye Eye

    Tuesday 04.05.2021 I’ve paid myself.

  38. Waterfall

    Monday 26.04.2021 Yup, I took last week off, and now I can’t remember how to use a computer.

  39. Level Sequence

    Monday 12.04.2021 Started digging into the Level Sequence Editor.

  40. Observatory

    Tuesday 06.04.2021 Blueprints are reliable, for the most part, but one thing you do not want is a corrupt one.

  41. Snap!

    Monday 29.03.2021 Slight detour… I’ve wanted to release Cecconoid on the Snap Store for months.

  42. Colouring In

    Monday 22.03.2021 Carried on with the world design for Sul.

  43. Death And Blockouts

    Saturday 13.03.2021 Today was a day of two halves… I’ve been wondering if it would be possible to improve the quality of the Dungeon Walls, cheaply, by turning on tessellation and using a height map.

  44. Raining NPCs

    Tuesday 09.03.2021 Animated the first skeleton attack – a proper slap – and a quick spawn animation, so it can pull itself out of the ground.

  45. Jump Around!

    Monday 01.03.2021 So a friend of mine has a magic wardrobe that he uses to grow combustibles.

  46. Dem Bones

    Tuesday 23.02.2021 Started on a sculpt for a skeleton.

  47. Skullduggery

    Saturday 13.02.2021 Spent a few hours sculpting a skull.

  48. Two birds, one blog...

    Monday 08.02.2021 Grabbed a couple of hours in the evening to look at one of those bugs: I was getting a visual pop of the light intensity and colours, as the forest map unloaded.

  49. Winner Winner Chicken Dinner

    Sunday 31.01.2021 It annoys me that I have to care about this stuff, but today I’ve been going through all the social media bits & bobs, to see what’s working.

  50. Vines on Splines

    Tuesday 26.01.2021 More work on the Vine/splines, mainly focused on the art.