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Summary: I've collected a curated, thematic link page of important essays and articles about video game narrative.
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Video game writing, as a field, is very hard to pin down.
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"Story breaking" is a term I used at Failbetter1 for the process of taking a story from basically nothing to a rough outline.
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So as I start writing this piece, I have just finished (remotely) watching Nicholas O'Brien's talk at Narrascope, "I know narrative designers who use branching dialog and they’re all cowards".
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American broad twill ware, often better known in the literature by the mysterious "JNCO" inscription found on most examples, is a type of garment from late C20 North America.
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So I promise I'm not trying to single this individual out – this type of arguments is really common, and this is just one particular example that struck me as pretty illustrative.
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See the first part for answers to questions like "Why am I doing this?".
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See the first part for answers to questions like "Why am I doing this?".
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See the first part for answers to questions like "Why am I doing this?".
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Lo those many years ago, Cohost poster "Sullivan" created a skip guide for Star Trek: Voyager which I know was popular with many chosters who opted to watch that most final of 90s Trek shows.