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  1. Summary: I've collected a curated, thematic link page of important essays and articles about video game narrative.

  2. Video game writing, as a field, is very hard to pin down.

  3. "Story breaking" is a term I used at Failbetter1 for the process of taking a story from basically nothing to a rough outline.

  4. So as I start writing this piece, I have just finished (remotely) watching Nicholas O'Brien's talk at Narrascope, "I know narrative designers who use branching dialog and they’re all cowards".

  5. American broad twill ware, often better known in the literature by the mysterious "JNCO" inscription found on most examples, is a type of garment from late C20 North America.

  6. So I promise I'm not trying to single this individual out – this type of arguments is really common, and this is just one particular example that struck me as pretty illustrative.

  7. See the first part for answers to questions like "Why am I doing this?".

  8. See the first part for answers to questions like "Why am I doing this?".

  9. See the first part for answers to questions like "Why am I doing this?".

  10. Lo those many years ago, Cohost poster "Sullivan" created a skip guide for Star Trek: Voyager which I know was popular with many chosters who opted to watch that most final of 90s Trek shows.