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  1. Although the objectives of the TextureMind Framework were clear from the outset, the project has constantly expanded without defined boundaries.

  2. GPU-accelerated path (or VG) rendering is one of the features missing from modern graphics libraries, which allow polygons rasterization but not shapes composed of curves.

  3. The current framework has gone through many versions over the years.

  4. I'm working on a development plan to remove two major dependencies from my framework: Cairo and ShaderC.

  5. The entire framework has been ported to Emscripten.

  6. Over the last 6 months, there have been some major changes in my work and project roadmap.

  7. The framework has seen many advancements over the years: improved Wayland support on Linux; a 3D engine on Raspberry Pi 5; hardware video encoding/decoding on MacOS; and improved file system management.

  8. Writing an isometric engine in pure 2D was one of the first engines I made when I was 19 years old, back in 2001.

  9. The game is a Super Stardust remake with modern GPU graphics, it will be created with TextureMind Framework and it will be compatible with Windows, Linux and MacOS.

  10. 2025 is coming to an end.

  11. 2025 has been for sure the year of cross-platform porting.

  12. The entire framework has been ported to MacOS in about two weeks.

  13. After a general review of all the math algorithms and basic geometries, I have implemented procedural generation of most geometric primitives, including Cube, Rounded Cube, Sphere, Torus, Cone, Cylinder, Arc, Plane and more.

  14. I am happy to announce that TextureMind Framework has recently been completed and reached version 1.0.

  15. After considerable effort, I managed to extend the number of Linux distributions supported by TextureMind Framework and all the applications built with it, including DWorkSim and TMD.

  16. I have news about recent development of TextureMind and its projects.

  17. As I promised, today I released the very first version of TextureMind Desktop.

  18. This release will be just a beta version with a simple implementation of the TMD protocol.