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This is the first of posts detailing my current trip, which will take me around southwest Virginia, Seattle, Hawaii, Australia, New Zealand, Hong Kong, and Japan.
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The other day I threw together a simple Just-In-Time compiler (or JIT, for short), and I thought it'd be fun to show the steps I did.
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Many years ago, I created a simple NES emulator in C# using SDL and Mono.
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This week marks the release of the first official Steam Machines.
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I started learning Rust in earnest a few weeks ago.
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When people talk about reasons to use a type system, there are always a couple usual suspects: error checking, documentation, and if you're an IDE person like me, tooling/editor tricks that use type information, like auto-complete.
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!!
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A few weeks ago I posted about moving teams inside of Microsoft.
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After spending years working in programming languages, helping out with some big-name projects and trying to generally make programmers' lives easier, I've decided something.
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It seems like these days there are lots of programming languages springing up.
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I've been spending quite a bit of time recently with Implicit Parallel Programming in pH, which luckily the school library had a copy of.
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(or "Minnow, a post-mortem") I've been fortunate to work on both Minnow(a shared-nothing actor-based language) and Chapel(concurrent global-view language).
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I spent some of last night and this morning digging into Racket, the modern version of the venerable Scheme language.