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I went down the Japanese knife rabbit hole over Christmas.
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My father was an angler.
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Today, workin celebrates its second birthday and the release of version 2.0.
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The year of high numbers concludes with a follow-up post to my 2024 Todoist review.
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In a restless search for new opportunities and new ways of living The mystery and the promise of distant horizons Always have called men forward\
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I started cycling back in mid-2020.
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The water bottle is an essential cycling accessory.
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Organizing my thoughts and shifting mental load to a different medium were both part of my yearly theme.
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I published the last post about my NES emulator spirit in December 2022.
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I tend to go through periods of obsessive behavior 1.
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I listened to lots of Cortex podcast episodes over the last months.
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During the process of designing a new logo, I also stumbled across the idea of creating one featuring my favorite animal: the alpine newt 1.
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If I had to describe this blog in two words, it would be time sink.
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Despite their name, smart trainers are pretty dumb out of the box.
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A lot of emulation comes down to bit manipulation.
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The transition time between two side projects is something I like a lot.
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The previous post was meant to mark the end of sprite and drizzle development.
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Hello ladies and gentlemen!
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Progress over the last months has been quite slow.
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The next project in the pipeline is a Game Boy emulator written in my own programming language.
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The latest version of drizzle adds the remaining language features required to implement a basic emulator.
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Following some weeks of pause and slow progress, I finally found the motivation to work on the remaining language features required to implement a Game Boy emulator in my own programming language.
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drizzle now supports functions and starts to look like a proper programming language.
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drizzle started with a single-pass compiler.
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I made some good progress with drizzle.
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Creating a programming language has been on my mind for a while, and the paperback release of Crafting Interpreters, as well as the 1.1 release of eggvance, finally gave me the time and motivation to start working on it.
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These were some productive weeks for me.
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2020 came to an end and left me with an output of two progress reports and a simple, short release note.
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I finally reached a point in development where I was not utterly discontent with the code I wrote and decided to release the second version of my emulator.
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Over four months have passed since the last progress report.
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Hello there!
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This month in your favorite emulator: a complete rewrite.
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One month has passed since the last progress report, and I'm back with another one.
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I finished my introduction project to C++ at the end of last year.