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Here are two recent publications on AI topics in artificial intelligence that I collaborated on.
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To wrap up my project from last week, only keycaps were missing.
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After building a small media keyboard in 2019, I always wanted to go a little bit bigger with respect to custom mechanical keyboards.
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Five years after the Sentinel-6 Michael Freilich mission launched, its twin satellite Sentinel-6B launched as well.
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After announcing our joint work between Meta and CrowdStrike at LlamaCon in April, we finally released our new LLM benchmark for cybersecurity applications, CyberSOCEval, this month at Fal.Con.
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Better late than never.
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Now that all electronic issues are resolved, it’s time to update the PCB for my expansion board that adds a W65C22S Versatile Interface Adapter (VIA) to my Commodore 64....
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In my last post, I discussed wiring up a modern Versatile Interface Adapter to the expansion port of the Commodore 64.
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It has been a while that I embarked on an electronics project (our soldering iron has not seen use since Shannon built her Arduino-powered space pants).
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Some quick updates on new and upcoming publications I co-authored: today the Journal of Cyber Policy published an article on data localization risks, i.e. the risks to cybersecurity if pertinent...
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Last Sunday I flew out eastwards to meet Shannon in Nashville to view the eclipse.
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Early in 2021, I set out to write a game for a 40-year-old computer, the venerable Commodore 64.
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The PC version of my Commodore 64 game Cab Hustle is now available on Itch.io.
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Just a minor update: version 1.2 for Cab Hustle for the Commodore 64 is now on available on Itch.io.
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In my last post, I described getting my 8-bit game Cab Hustle compiled for Windows systems.
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Now that Cab Hustle has been released, I have taken a look at porting it to Windows.
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To watch SpaceX’s Hakuto-R M1 launch, my wife Shannon and I made the trip to Kennedy Space Center (KSC) in Florida in November.
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October has been busy with travel.
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After releasing my Commodore 64 game project on the Zzap!
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My Commodore 64 game project has now been officially released and is available on the covermount disk of Zzap!
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Since last year, a lot more coyotes have been moving into the neighborhood.
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Here are some pictures from a recent trip to Maui.
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Recently I found a tad more time to work on my C64 game, Cab Hustle.
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There are a couple of new articles I penned in recent months on Artificial Intelligence and Machine Learning in cybersecurity: How Human Intelligence is Supercharging CrowdStrike’s Artificial Intelligence...
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While my next sewing project has seen little progress (I’ve been working on a knit t-shirt, but the stretchy fabric is killing me), my wife just published a new...
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The most recent family trip was to go skiing in Mammoth, CA, and I brought my latest lens with me, the TTArtisan 11mm F2.8 Fisheye.
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Since my last post in October about Cab Hustle, my Commodore 64 retro game programming project, there has been some progress—mostly under the hood.
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Outside of cooking and eating turkey, Shannon and I spent the last week gallivanting around Sedona, Arizona, by foot, car, and UTV.
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Over the past months I’ve been sporadically working on a new game for the Commodore 64, which for now is called “Cab Hustle.”
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After a pandemic-induced one-and-a-half year hiatus, my wife and I were finally able to see the family in Germany for a trip to the island of Sylt.
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Nikon’s lens lineup for the Z-mount is still fairly sparse at the telephoto end of the spectrum (as I noted e.g. in my post on the Sentinel-6 launch).
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What follows has been a bit of an odd project to me.
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This month, my wife, our beagle, and I spent a week in Joshua Tree.
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I’ve posted a new video on my YouTube channel covering my earlier posts on building a C64 using an Ultimate 64 board and 3D-printing a joystick and...
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The C64’s user interface is Commodore BASIC v2, which presents itself without delay as a REPL the instant the machine is powered on.
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This past weekend, I watched the Sentinel-6 launch, the fourth launch I went to see.
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With the Nikon Z 6II hitting the shelves this week, I finally took the plunge to switch to a full-frame camera.
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After almost 6 years, the blog is getting a small design refresher.
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This past Saturday, I talked about attacks on ML within cybersecurity at the RAISA3 Workshop.
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For this latest part of my series of posts on building a Commodore 64, it is time to assemble all the pieces.
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Now that I’ve received the Ultimate 64 board, it’s time to finish the 3D-printed paddle controller for my to-be-built Commodore 64.
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Finally, the next item for my quest to build a Commodore 64 has arrived.
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The circuit board and the case for my project to build a Commodore 64 are still in the mail, and while I am waiting for those to arrive in...
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The C64 has a special place in my heart.
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After sitting partially dismantled for about 5 years in a toolbox, I resurrected my old Arduino Raster Bars project.
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With many businesses and locations still shut down, projects at home are a good way to keep busy.
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Similar to my breadboard computer, the Commander X16 is an 8-bit computer based on a 6502 CPU, yet at a bit more professional level.
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The latest addition to my homebrew 6502 computer is more colorful graphics output.
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In this second part on outputting a VGA signal from my homebrew 6502 breadboard computer, we’ll take a look at getting some motion onto the screen.
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After an 18-month hiatus, I continued work on my homebrew 6502 computer by adding VGA output so that programs can now generate some interesting graphics instead of just turning LEDs...