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Articole: 205
  1. Effect AI SDK: A lesson in composing programs

    Using AI in your app?

  2. Walking your code with AI

    AI is establishing solid roots in the workflow of every software developer.

  3. Release fest: Effect, XState, Next, Drizzle

    Some huge releases are lurking on the horizon on the end of 2025.

  4. Special #100: past and future

    Release number 100 of the newsletter!

  5. Power creep and mastery

    You finally unlock this new weapon in the game.

  6. Creative power and uncertainty

    Creative work is rewarding, exciting, harsh, and uncertain.

  7. A solution for your problems

    How hard are your personal problems?

  8. Long term skills

    Time pays back.

  9. How to guarantee failure

    In essence: You fail if you stop.

  10. Turning Pro

    What does it take to 'turn pro'?

  11. Start: The Nature of Hard

    Not many things are hard, really.

  12. Time investment: How it works

    Time is the ultimate currency.

  13. Principles of Uncertainty and Time

    Choosing is something you do everyday, every moment.

  14. Constraints of time, cost, scope

    You are asked to implement a new feature.

  15. Little Ways Code Works

    There are some principles that are valid across disciplines.

  16. Development speed how to

    You want an app that's reliable and fast.

  17. Frontend, Drag & Drop, AI and XState

    Do you know how to implement Drag & Drop on the web?

  18. Safety with types: Best practices

    Types are designed to protect your code base from any possible misuse.

  19. How I use statecharts in production

    I have been using statecharts for over 1.5 years in production.

  20. Why everyone is talking about Effect (second edition)

    One year later, and another surge of interest flowing into effect.

  21. My top 3 picks from localfirstconf 2025

    Second edition of localfirstconf, second year for my flying to Berlin to join the discussion.

  22. Your friendly introduction to local-first

    In the last year I explored everything local-first (I even built a sync engine).

  23. Events: the most accurate representation of state

    If you are looking for the one solution for your state management problems, the answer is events.

  24. Programming Languages and Games

    What's the best language?

  25. Declarative, compile-time and runtime

    How is that a declarative API is safer, more composable, and performant?

  26. Type safe Game Development, is it possible?

    My struggle with game development and type safety continues.

  27. Creative Constraints

    I have so many ideas, so many interesting topics to explore.

  28. Growth, Challenge, Complexity and Meaning

    I don't enjoy learning for learning's sake.

  29. What's behind a type safe API

    Type safety is ideal in user-land.

  30. Good and bad APIs: IndexedDB

    The web has its own database: IndexedDB.

  31. In praise of Personal Projects

    When the web is littered by AI and a lot of claims and not much action, a simple way to stand out is a personal project.

  32. Being a speaker at the Effect Days

    I was in Livorno last week for the second edition of the Effect Days.

  33. My journey before and after Effect

    They tell of stories of a far away past where apps where not type-safe, and the only reasonable solution was fp-ts and TaskEither everywhere, with no documentation to help.

  34. Lessons from implementing a sync engine

    I implemented a sync engine for the web: local-first, syncing with CRDTs, with auth and migrations included.

  35. More apps should be local-first

    Some apps are made to be local, but currently close to none really are.

  36. Software complexity, engineering, and AI

    Software becomes complex when multiple systems need to communicate.

  37. The Power to Indie Creators

    The output you can create solo is about to skyrocket.

  38. Personal Software

    We are entering an era where everyone can develop his own personal software.

  39. Frontend, Local-First, Sync Engines

    Web APIs empower the client to be more than just UI.

  40. Goals as creative constraints

    Mastery is the result of structured creative explorations compounding over time.

  41. Structured Goals

    I never failed a goal after breaking it down into small, daily, actionable steps.

  42. Software that does not break is type-safe

    Software engineering is the art of implementing solid and resilient apps.

  43. The Rules of the Game

    A game is a set of constraints that guide you towards a meaningful destination.

  44. AI changed how I search and research

    With AI search changes.

  45. Greatness takes time

    Time doesn't wait.

  46. Making money in collaboration with your users

    The goal of any business is to keep playing the game.

  47. Game Economy: Challenge and Reward

    How do you balance an economy in games, society, and your personal life?

  48. How games make money: fairness and gacha

    Games are businesses.

  49. Ideas to start building more apps in 2025

    The secret to mastery is continuos practice.

  50. The 4 Pillars

    Your healthy is in your control.