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In a previous article, we explored the differences in coordinate systems across graphics APIs like Metal, Direct3D, OpenGL, and Vulkan.
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In 2002, I was experimenting with something that, at the time, felt both ambitious and slightly unconventional: translating Direct3D 8 calls into OpenGL.
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In the world of software development, some projects refuse to fade away completely.
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As a graphics developer, porting shaders or rendering code between APIs like Apple’s Metal (using MSL), Microsoft’s Direct3D (using HLSL), and Khronos Group’s OpenGL/Vulkan (using GLSL/SPIR-V) can be a headache.
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For years, Xcode was our go-to for developing iOS apps with advanced features like App Clips, Widgets, Notifications, and Watch Apps.
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Introduction Integrating CocoaPods into CMake-based iOS or macOS projects can be challenging.
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In standard OpenGL ES rendering, objects outside the clip volume are discarded before reaching the fragment shader.
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The latest version of GLview, version 7.3, is here!
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In December 1994, Realtech VR embarked on a journey to Denmark to participate in one of the most iconic demo parties of its time: The Party 1994, held from December 27 to December 30 at the Herning Messecenter in Herning, Denmark.
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2024 marks 30 years since Realtech VR began its journey.