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This is the final article about my spooky SCP bunker generator that I revised for ProcJam 25.
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This is the second part of my 2025 procjam diary.
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Procjam Its ProcJam time again https://itch.io/jam/procjam and this year I decided that rather than spin up a new side-project that will end up unfinished in a dusty archive ..
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I have been prototyping a new game, an RPG of sorts.
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A rocky road to Highrook So "The Horror At Highrook" has been out for five months now and I am in that in-between-projects-phase where I am trying out various prototypes and putting together demos in order to test out ideas.
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This is just a short post to accompany the recent site revamp.
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This post explains how I coded a city map generator for a project that never made it to full production.
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This post presents the various stages of design and coding that I used for my 2021 Procjam entry https://tomnullpointer.itch.io/procjam21 I have always loved the look of D&D/Tolkien style fantasy maps.
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This is a record of my day to day work on a project for the 2023 ProcJam game jam.
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I ahve always been interested in different methods of terrain generation, from Geo-mipmaps to Cubspheres etc.