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  1. On naming events

    The hardest part of analytics isn’t the pipeline.

  2. ETS tables at 3am

    Spent an hour debugging why an ETS lookup was returning an empty list.

  3. Our game has events, effects, and real gameplay — but every piece of content is hardcoded in Elixir modules.

  4. PostHog's Ruby SDK does what it promises.

  5. Our game has buying, selling, and traveling — but every playthrough feels the same.

  6. Crimson clover fixes nitrogen in the soil for the next season’s planting.

  7. In ch5, we built a recursive game loop that threads state through every turn.

  8. “Use recursion for your game loop.”

  9. Your game already works.

  10. Placeholder content.

  11. Every job you enqueue is a promise to your future self that the work will get done.

  12. Coming from other languages, you might be used to writing loops.

  13. When I first heard that Elixir was “immutable,” I understood what this meant in theory.

  14. I’ve been a Ruby on Rails developer for most of my career.

  15. Placeholder content.

  16. Placeholder content.

  17. Placeholder content.