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  1. Chrome and Edge ship with Widevine; Helium, ungoogled-chromium, and similar builds don’t, so DRM-protected sites simply refuse to play.

  2. Good open-source replacements have been scarce since Typora went paid.

  3. podlet is enough for simple conversions.

  4. Cracking (patching) a Steam game comes down to three approaches: use Unsteam or uc-online2 when you want online play among patched copies, GBE Fork when single-player or LAN is enough.

  5. OpenViking memory paths ended up with two parallel directory trees: entities/infrastructure/ and entities/基础设施/ holding the same kind of content.

  6. Scenario A home server runs a bunch of services and has no public IP.

  7. Go goroutine

    Goroutines are the core of Go concurrency interviews, but this series already covers most of the ground in separate posts: the scheduler in Go GMP Model, channel semantics and the memory model in Go channel, locks in Go Mutex, context in Go Context, and Go

  8. When you back up a directory with restic or Backrest, and that directory contains live databases like PostgreSQL or SQLite, copying the data files directly can leave you with a backup that won’t start — or worse, one that starts silently with corrupt data.

  9. Go context interview notes.

  10. Interview notes on Go + Redis distributed locks.