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I’ve taken the decision to allow AI use for PRs to my libraries.
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I tried copilot in VS Code sometime in 2025 and was thoroughly disappointed with its ability.
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One thing I’ve never really messed with before is the [[clang::musttail]] compiler attribute.
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I tried (and failed) to convince the LLVM folks to allow for runtime togglable asserts.
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I was talking with someone today that really really wanted the sqrtps to be used in some code they were writing.
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When I interviewed for Epic Games it was for a graphics post - I wanted back to working on shader compilers.
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I’ve updated my C/C++ open sources libraries utest.h, utf8.h, ubench.h, hashmap.h, subprocess.h, and json.h to use the new Apple Silicon GitHub CI runners.
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So I got my Raspberry PI 5.
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With the imminent launch of the Raspberry Pi 5 I wondered - how long does it take to compile the latest LLVM release (17 at the time of writing this blog) on the Raspberry Pi 4.
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The Return to Office episode of one of my favourite podcasts Dithering made me finally decide to post about Remote Work.
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I was looking at hardware rounding modes the other day, and one thing that I realised I had no concept of was how costly is it to change the hardware rounding mode for floating-point operations.
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This all started when I wondered what the Mastodon migration process between accounts was like, and ended with me moving my mastodon over to a new handle @neilhenning@mastodon.gamedev.place, and my website over to a new domain https://www.neilhenning.dev/.
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I’ve been noodling a lot with my single header C/C++ hashmap recently - hashmap.h.
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One of the C/C++ single header libraries I maintain is hashmap.h.
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As a new year starts I generally have some long awaited cleanup to do on my C/C++ single header libraries.
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TL;DR - I’m pretty much done with Twitter (here-in named the “birdshite” 🦤💩).
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After four relaxing weeks off since I left Unity, I’m pleased to announce I’ve joined the Verse team over at Epic.
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In a previous post I looked at floating-point compression, and it generated quite a lot of interest on Twitter, with lots of people suggesting things.
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After three years of work at Unity I’m leaving the company, today being my last day.
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Editors prefix: I originally penned this in September, but got cold feet that I had somehow missed something crucial in my investigations, impostor syndrome reared its head, and I binned the post.
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With the Burst compiler that I work on here at Unity, we use LLVM to produce highly performant codegen from the High Performance C# (HPC#) subset that we compile.
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A nice little feature I’ve just added to my single header C/C++ unit testing library utest.h is the ability to skip a test case.
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One of the things I was going to talk about in my COVID cancelled EuroLLVM 2020 talk was about a neat little trick we used to get the LLVM legacy pass manager to be significantly faster.
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My single header C/C++ cross platform sub-process interaction library subprocess.h was designed using fork() on Linux/macOS.
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One ongoing complaint since I moved from wordpress to hugo around three years ago was that the theming I decided on wasn’t the best.
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I’ve long thought that Zig was an interesting programming language, potentially more interesting than Rust in many respects given that Zig seems to be targetting a more modern C-like language replacement whereas Rust firmly looks like it is trying to take…
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Last week the Burst team shook up our day-to-day schedules with the opposite of a Unity classic - the hackweek.
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One thing that has always bugged me with Rust is when you are interacting with complex non-Rust software.
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The more I’ve delved into the darkest corners of optimizing compilers, the more that incessant urge to optimize things has leeched out into my day to day life.
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The last four years of my coding life have been incredibly stressful.
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I’ve always wanted to do the Advent of Code 2020 puzzles as a way to wind down in the run up to Christmas, but never quite got my act in gear to do it.
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I’ve always wanted to do the Advent of Code 2020 puzzles as a way to wind down in the run up to Christmas, but never quite got my act in gear to do it.
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There are two talks on APIs that I think every programmer should watch, learn, and study from: Designing and Evaluating Reusable Components from Casey Muratori.
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I asked on twitter the other day whether anyone had a hashmap that could work with string slices - parts of a string that are not null-terminated and thus have to have an explicit length to accompany the pointer.
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One hotly requested feature for my single header C/C++ process spawning and management library subprocess.h was the ability to read from the standard output or error of a spawned process while it was still executing.
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One thing that was missing from ubench.h (intentionally to keep the initial code drop simple) was fixtures.
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So I recently created a new single header C/C++ library for benchmarking your code - ubench.h.
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I’m currently sitting at home on an unexpected days holiday - for Juneteenth.
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Ever since I worked on my amazing little single-header C/C++ library utest.h, which mimics enough of Google’s googletest framework but in a significantly leaner footprint (and a single header!)
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I’ve been feeling a little overwhelmed by the languages I generally code in (C#, C++, Rust) and wanted to get my teeth into something a bit simpler again (obviously C!).
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A user of utest.h posted an intruiging issue that on an release build with Visual Studio my unit testing framework for C/C++, utest.h, no tests were being ran.
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Testing command line applications in Rust is something that I found was a bit of a grey area.
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One thing I’ve unfortunately neglected for a little while now on my blog was the RSS feed - mostly because I didn’t have a clue how to make Hugo do it as I’d like.
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Jumping into cold water is always a shocking experience.
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One thing that has always worried me with writing C samples in documentation for my single-header libraries is that you can’t be 100% sure that they will compile successfully.
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I’ve been working on my various C/C++ single header libraries some over the Christmas break, and while I already did an update on my work, I decided to leave json.h for its own post.
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Anyone who has used the googletest library with a complex C++ codebase will know how powerful this form of unit testing can be for productivity.
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I’ve been working on my various C/C++ single header libraries some over the Christmas break, and I thought I’d just jot down the improvements I’ve made in a post. process.h -> subprocess.h I’ve had a long standing complaint that the name process.h conflic…
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In this post, we’ll improve our floating-point scalar evolution (fpscev) to do a better job at evaluating the range of some of the more complex intrinsics we analyze.
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Announcement time - today is my last day at AMD.