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A while ago I got an email from someone saying they found my work while looking through recent “vibe-coded and AI-built games”… And they wanted to feature my games on this AI website.
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Years ago, during my second time at IndieCade, and when I was fairly new to attending video game events, there was a lot of talk about prioritizing events that focus on local community over an international crowd.
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The name “meanderware” is based on what people used to call my first netart project.
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I wasn’t able to give up on the macOS version, so after a lot of hard work (way too much hard work… the working was HARD)… there’s now a functional macOS version.
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I hope the Linux build will work.
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I guess I’m going to be here to vent a little, about culture in general, because I’m doing a bunch of maintenance and have to watch status bars go up… It’s been an interesting past few weeks.
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I just published my newest work to itch.io.
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The EU game scene was always something I admired from a distance.
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Yesterday I gave a talk as part of Ljudmila’s Kontrolerji series of events.
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“game engine medley” — prototyping with small tools and mixing game engines for complex storytelling
Pictured above: Gamejam pizza!
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Counter-culture in our digital world is an expression of the better future we know is possible.
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Our digital world is a collective dream.
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The last couple months leading up to A MAZE have been difficult.
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Since games are at the point that they are right now, I think being a solodev, or working with a team of friends, will become much more of an established mode of being here.
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The BlueSuburbia world update is now live on itch!
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I'm beyond honored to say that my playable essay, "individualism in the dead-internet age" is a nominee for this year's Nuovo award at IGF.
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These ruins of a lighthouse have brittle bones.
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In light of all the promise that AI will "revolutionize" gaming, this post is about how AI has already affected the home of experimental games: Itch.io.
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Despite how misunderstood the internet was, there was this immense possibility space for us artists to shape what it meant to create there.
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There is a positive feedback loop that happens when you make a tool for people, how people that use it inform what you build, and in turn what you build informs their creative decisions.