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Articole: 20
  1. Along Perilous Roads (5E Travel)

    How do you make travel interesting, challenging, and meaningful?

  2. Healer’s Kit Revised

    A Healer’s Kit contains herbs, bindings, salves, tinctures, and other field remedies useful for treating wounds.

  3. Ten Cool D&D Things #161-170

    Soup of the Night shares RPG advice I wish I had received.

  4. Ten Cool D&D Things #151-160

    Pointless Monument shares some roleplaying improv techniques.

  5. Ten Cool D&D Things #141-150

    These items were emailed between November 16th and January 2nd, 2025.

  6. Dragon Magazine #8

    TSR Periodicals released Dragon #8 in July 1977.

  7. Leveling Rituals

    Leveling up is one of the most important milestones in a character’s journey, but it is often reduced to a quick character sheet update between sessions.

  8. Magister: Rules of Noble Stratagem

    Herein are presented the rules for the game of Magister, a most noble contest of wit and cunning, first devised on the island of Rulk Majier but now favored by learned minds and rulers throughout the known realms.

  9. Dragon Magazine #7

    TSR Periodicals released The Dragon #7 in June 1977.

  10. Arkham After Dark

    This investigative horror game is my first attempt at a one-page RPG in the style of John Harper, Grant Howitt, etc.

  11. 2024 in Books

    I read many books in 2024, primarily short sci-fi/fantasy novels and novellas.

  12. Ten Favourite Links of 2024

    Each week, I send out ten D&D related links to my newsletter subscribers.

  13. RPG Personality Generator v2

    Here's a personality generator I've created, for use with NPCs or PCs.

  14. Ten Cool D&D Things #131-140

    These items were emailed between August 30th and November 9th, 2024.

  15. Battle Scars

    D&D uses an abstract combat system based on hit points.

  16. The Five-Minute Adventuring Day

    D&D Fifth Edition defines a long rest as "a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity."

  17. Herbs and Healing

    Herbal remedies for various ailments and injuries are a staple of fantasy literature, but the D&D core rules scarcely mention them.

  18. Creating a Better Boss Battle

    There are few things as satisfying in D&D as a challenging and memorable boss battle.

  19. Effective Travel Montages

    An effective travel montage in D&D can transform a mundane journey into a meaningful and immersive experience.

  20. Ten Cool D&D Things #121-130

    These items were emailed between May 25th and August 23rd, 2024.