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How do you make travel interesting, challenging, and meaningful?
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A Healer’s Kit contains herbs, bindings, salves, tinctures, and other field remedies useful for treating wounds.
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Soup of the Night shares RPG advice I wish I had received.
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Pointless Monument shares some roleplaying improv techniques.
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These items were emailed between November 16th and January 2nd, 2025.
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TSR Periodicals released Dragon #8 in July 1977.
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Leveling up is one of the most important milestones in a character’s journey, but it is often reduced to a quick character sheet update between sessions.
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Herein are presented the rules for the game of Magister, a most noble contest of wit and cunning, first devised on the island of Rulk Majier but now favored by learned minds and rulers throughout the known realms.
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TSR Periodicals released The Dragon #7 in June 1977.
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This investigative horror game is my first attempt at a one-page RPG in the style of John Harper, Grant Howitt, etc.
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I read many books in 2024, primarily short sci-fi/fantasy novels and novellas.
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Each week, I send out ten D&D related links to my newsletter subscribers.
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Here's a personality generator I've created, for use with NPCs or PCs.
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These items were emailed between August 30th and November 9th, 2024.
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D&D uses an abstract combat system based on hit points.
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D&D Fifth Edition defines a long rest as "a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity."
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Herbal remedies for various ailments and injuries are a staple of fantasy literature, but the D&D core rules scarcely mention them.
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There are few things as satisfying in D&D as a challenging and memorable boss battle.
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An effective travel montage in D&D can transform a mundane journey into a meaningful and immersive experience.
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These items were emailed between May 25th and August 23rd, 2024.