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*How AI became my thinking partner while building a strategy game from scratch*
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Phase 6 Galaxy Generation finalized.
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Unit test failures down to one, UI buttons restored, combat bugs squashed, and questioning the ROI on unit tests.
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Most unit tests passing with only 9 remaining.
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Expanded test runner with pass/fail/skip summary, but memory leaks and broken tests surfaced.
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Improved unit test coverage, built a test counting verification system, and completed a CLAUDE.md audit pass.
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Discovered that Claude-generated unit tests weren't being added to the test runner, creating a false sense of coverage.
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Persistent notifications, top nav buttons, combat visualization fixes, and protecting ships in transit from combat engagement.
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Seven major files refactored for AI tooling compatibility, playtesting bug fixes, and ongoing planet sprite sheet development.
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Latest newsletter on using Claude like a junior developer.
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When I started building *Stellar Throne*, it began as an experiment in **Agentic Coding**—using AI not just to generate code snippets, but to act like a cowo...
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Fog of war visuals implemented, first complete playthrough completed, fuel system removed, and ChatGPT used as a prompt architect for Claude.
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Research system enhanced with tiers and gating, energy system adds tactical limitations, and smart notifications surface pending actions.
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SpriteSheetMaker upgraded with Mitchell filter, bombardment and ground combat systems operational, save/load UI built, and research framework established.
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Major systems day: colonization, territory borders, sensors, fleet management, ship components, trade, victory tracking, and battle system implemented.
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Complete restart of Stellar Throne after snake_case corruption.
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In-game data editor with tree view and inline editing.
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Welcome to this week's Stellar Throne development update!
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CLAUDE.md violation audit completed, new landing page for mrphilgames.com, star map icons generated, and Substack newsletter launched.
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CLAUDE.md serves as a specification document giving AI tools essential project context, creating a living contract between human and AI.
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CLAUDE.md finalized at 9/10 quality, sprite sheets generated for all planet and star types, and Jekyll-based mrphilgames.com launched.
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Major features: planetary invasions, ship retrofit system, first contact diplomacy, orbital bombardment, and trade/supply lines.
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An overview of Stellar Throne — a turn-based 4X strategy game built with Zig, SDL2, and AI coding tools like Claude Code and ChatGPT.
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Early experiences with agentic coding and vibe coding — two emerging AI development paradigms that expand both workflow and creative thinking.
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The problem with Democracy is that no one gets their "Correct" view encoded into law.
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Live long and prosper.
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A couple months ago I started game development again.
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I'm experimenting with using animation as a design tool.
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Last night, Abner announced on his Twitch stream that Jai is close to beta release with a list of items that need to be completed.
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Saw this awesome slide from a GDC talk and had to share.
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Today is a special day for me.
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Two roads diverged in a yellow wood, And sorry I could not travel both And be one traveler, long I stood And looked down one as far as I could To where it be...
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I'll be participating in Ludum Dare 41!
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I'll be participating in Ludum Dare 41!
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**Theme:** "The more you have, the worse it is"
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**Theme:** "Roads" (December 2008)
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Ludum Dare is coming soon, Dec 1 and occasionally I like to use new techs during the jam.
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I attended Unity’s Conference, Unite, in Austin this year.
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I'm going to try my hand at pixel art.
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It isn't a game, but I made this interesting looking thing, a sort of moving fractal.
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Update: Unity has announced some changes here: http://blogs.unity3d.com/2016/06/16/evolution-of-our-products-and-pricing/ I've made ed...
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A follow-up post about the Seamless Texture Generator with a link to learn more.
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I watch Jiro Dreams of Sushi on Jonathan Blow's recommendation, he calls it an example of "Deep Work."
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Updated 2014-01-16This is a question I hear a lot and here's what I've learned: 2013 Race the Sun [source] ittle Dew [source] ...
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I decided to do an experiment this month and make some Let's Play YouTube videos.
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I voted in the IGDA 2015 Board of Directors Election!
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Jai programming language reference/link collection
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I watched Jonathan Blow's talk How To Design Deep Games with Jonathan Blow which is actually kind of a misleading title because the tal...
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Just a little something I've been messing with.