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  1. The DC chapter of IGDA is doing a Text Adventure gamejam this weekend at the Westwood college:http://sjklevine.com/igda_dc/textjam/I n...

  2. Tech Demo: Voronoi Algorithm

    Here's a small tech demo I've been working on.

  3. ☃ Snowman post

    ☃☃☃ Vote Snowman!

  4. Jonathan Blow did an Ask Me Anything on Reddit Friday: I am Jonathan Blow, game development person; ask me stuff.I was specifically int...

  5. The idea: - Make Many Games: Learn Many Things and Game A Week: Getting Experienced At FailureGame A Week: Facebook Group, subRedditLev...

  6. Game A Week 2

    Week 2Idea: Strategy game about screening army/infantry movements using Calvary (like Napoleon did.)What went right: Nothing really.Wha...

  7. Game A Week 1

    Adriel Wallick's wonderful post-mortem about her Game A Week experiment inspired me to try it out.Week 1Idea: How many games of pong ca...

  8. Sustainable Creativity

    Here's a wonderful webcomic about sustainable creativity by Stephen McCraine.

  9. Posttraumatic Growth

    We often hear of Posttraumatic stress disorder or PTSD, especially associated with combat veterans and difficulties they face returnin...

  10. An extremely interesting article has been published in The New Yorker this week: THE OPEN-OFFICE TRAP I think this is a very important ...

  11. JAI Language

    Jonathan Blow of Braid fame gave interesting talks about making a new language to replace C/C++ specifically for making games.

  12. I'm happy to report that the Greenlight page for Iron Roads went live last night!

  13. PAX East!

    !

  14. Seamless Texture Generator

    Exciting news!

  15. GDC 2013

    This was my best GDC yet.

  16. PAX East!

    I went to PAX East!

  17. Global Game Jam 2013

    I participated in the Global Game Jam this year.

  18. Dev Log 1/11/2013

    This evening I worked on basic boiler plate stuff.

  19. Updated 8/08/2013 Where to Start?

  20. Futile Quick Start

    Futile is a framework that allows you to control rendering within Unity programmatically.

  21. Games Need Juice

    I highly recommend watching this video about adding "juiciness" to game design:

  22. Ludum Dare 24 - Post Mortem

    - **Date:** August 24th-27th 2012 - **Theme:** Evolution - **Duration:** 48 hours to create a game from scratch

  23. Ludum Dare 24 Announcement

    **Theme:** Evolution

  24. I first played "Small Worlds" by David Shute in 2009, and it won CGDC #6.

  25. I added The Last Sleeper to my list of Kickstart projects today.

  26. Here's another batch of interesting game project I've supporting on Kickstarter.

  27. My Notes from LD23

    **Games I really liked**:

  28. Seeds Of Destruction

    I've just finished Ludum Dare 23.

  29. **Theme:** Tiny World

  30. - Figured out how to drawn lines using sprites, Thank you to XNA wiki - Rail links between cities drawn - Added a bunch of cities: Spr...

  31. WAUUG is born!

    One my achomplishments of the holidays was the sucessful launch of WAUUG or the Washington (DC) Area Unity3D Users Group.http://capitalg...

  32. XNA SpriteFonts

    While working on Iron Roads today, I tried to use the custom font Radius (a free font from Urban Fonts.)

  33. Unity3D #pragma strict Gotch

    I was working with some code in a book today and could not figure out why a variable was giving me problems.

  34. 2011 Indie of the Year

    GO VOTE NOW!

  35. Venus Patrol – Kickstarter

    I've added Venus Patrol to my stable of Kickstarter projects.

  36. An interesting freeware project with an early America setting, funded on 8-Bit Funding.

  37. I came across an interesting Kickstarter project today called Free RPG tileset for indie game developers.

  38. Hurricane Irene

    If you want to help the victims of Irene start here: Network For Good: Hurricane Irene Hurricane Irene is causing a lot of stir.

  39. Sfxr + ActionScript = bfxr

    Someone took Dr.

  40. Random Post

    A collection of random links and observations:

  41. Ludum Dare 21

    I'm about half way through this weekend's Ludum Dare 21 (although the traffic level is really bad right now.)

  42. Ludum Dare 21 - Update 2

    Sick of fighting with Unity.

  43. Art Requires Influence

    These are some thought provoking videos about the origin of art and creativity.

  44. Ludum Dare 21 - Conclusion

    I didn't finish.

  45. Ludum Dare 21 - Update 3

    The XNA version of my game now surpasses the Unity version.

  46. **Theme:** Escape

  47. Ludum Dare 20

    *Ludum Dare 20 game page.

  48. Ludum Dare 20 Has Begun

    It's going to be a hard Ludum Dare, because the theme is It's Dangerous to go Alone!

  49. Ludum Dare Career

    Ludum Dare 19 is right around the corner, so let's take a moment to review my Ludum Dare Career.LD #6 - Light and Darkness, 2005 Puzzle...

  50. The film makers behind the Penny Arcade series are making a documentary about Minecraft (you've heard of Minecraft right!?!)