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The DC chapter of IGDA is doing a Text Adventure gamejam this weekend at the Westwood college:http://sjklevine.com/igda_dc/textjam/I n...
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Here's a small tech demo I've been working on.
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☃☃☃ Vote Snowman!
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Jonathan Blow did an Ask Me Anything on Reddit Friday: I am Jonathan Blow, game development person; ask me stuff.I was specifically int...
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The idea: - Make Many Games: Learn Many Things and Game A Week: Getting Experienced At FailureGame A Week: Facebook Group, subRedditLev...
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Week 2Idea: Strategy game about screening army/infantry movements using Calvary (like Napoleon did.)What went right: Nothing really.Wha...
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Adriel Wallick's wonderful post-mortem about her Game A Week experiment inspired me to try it out.Week 1Idea: How many games of pong ca...
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Here's a wonderful webcomic about sustainable creativity by Stephen McCraine.
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We often hear of Posttraumatic stress disorder or PTSD, especially associated with combat veterans and difficulties they face returnin...
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An extremely interesting article has been published in The New Yorker this week: THE OPEN-OFFICE TRAP I think this is a very important ...
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Jonathan Blow of Braid fame gave interesting talks about making a new language to replace C/C++ specifically for making games.
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I'm happy to report that the Greenlight page for Iron Roads went live last night!
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Exciting news!
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This was my best GDC yet.
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I went to PAX East!
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I participated in the Global Game Jam this year.
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This evening I worked on basic boiler plate stuff.
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Updated 8/08/2013 Where to Start?
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Futile is a framework that allows you to control rendering within Unity programmatically.
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I highly recommend watching this video about adding "juiciness" to game design:
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- **Date:** August 24th-27th 2012 - **Theme:** Evolution - **Duration:** 48 hours to create a game from scratch
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**Theme:** Evolution
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I first played "Small Worlds" by David Shute in 2009, and it won CGDC #6.
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I added The Last Sleeper to my list of Kickstart projects today.
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Here's another batch of interesting game project I've supporting on Kickstarter.
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**Games I really liked**:
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I've just finished Ludum Dare 23.
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**Theme:** Tiny World
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- Figured out how to drawn lines using sprites, Thank you to XNA wiki - Rail links between cities drawn - Added a bunch of cities: Spr...
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One my achomplishments of the holidays was the sucessful launch of WAUUG or the Washington (DC) Area Unity3D Users Group.http://capitalg...
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While working on Iron Roads today, I tried to use the custom font Radius (a free font from Urban Fonts.)
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I was working with some code in a book today and could not figure out why a variable was giving me problems.
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GO VOTE NOW!
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I've added Venus Patrol to my stable of Kickstarter projects.
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An interesting freeware project with an early America setting, funded on 8-Bit Funding.
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I came across an interesting Kickstarter project today called Free RPG tileset for indie game developers.
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If you want to help the victims of Irene start here: Network For Good: Hurricane Irene Hurricane Irene is causing a lot of stir.
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Someone took Dr.
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A collection of random links and observations:
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I'm about half way through this weekend's Ludum Dare 21 (although the traffic level is really bad right now.)
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Sick of fighting with Unity.
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These are some thought provoking videos about the origin of art and creativity.
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I didn't finish.
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The XNA version of my game now surpasses the Unity version.
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**Theme:** Escape
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*Ludum Dare 20 game page.
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It's going to be a hard Ludum Dare, because the theme is It's Dangerous to go Alone!
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Ludum Dare 19 is right around the corner, so let's take a moment to review my Ludum Dare Career.LD #6 - Light and Darkness, 2005 Puzzle...
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The film makers behind the Penny Arcade series are making a documentary about Minecraft (you've heard of Minecraft right!?!)