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1-Bit Pixel Art Font Editor
In my previous post about Tiny Fonts for Tiny Screens, I manually created the example images by hand in Aesprite.
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Event-Based Finite State Machines in Rust
While researching for other projects I've come across a number of different approaches to creating state machines in Rust.
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Investigating missing weather station data with SDR
This documents my investigation into some recently missing data from our home weather station, and some lessons learned.
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1-Bit Pixel Art Concepts for Tiny OLED Screens
This is a gallery of images designed for the inexpensive SSD1306 OLED display modules that are common these days.
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Terminal Ballistics - Part 2
Building upon my ongoing 3D project by adding new vehicle types, quality of life improvements, and updated graphics and HUD styles.
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Terminal Ballistics - Part 1
In this update, we polish the "untitled tank game" from the previous few posts, and give it a proper title: Terminal Ballistics.
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Untitled Tank Game - Part 2
Development on my untitled tank game continues in this post.
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Untitled Tank Game - Part 1
The goal of this project is to take the experience I gained from my 3D Godot 3 vehicle prototype, and apply those lessons - along with my experience since then - towards making an improved version in Godot 4.
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2D Top-Down Vehicle Physics
This is a project about modeling some of the forces of land vehicles, in 2D.
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Open-Source 2D Train Project (Godot 3.5)
Since putting together Littletown Journey, I've kept working on improved locomotive/railroad network and physics logic.