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Articole: 10
  1. 1-Bit Pixel Art Font Editor

    In my previous post about Tiny Fonts for Tiny Screens, I manually created the example images by hand in Aesprite.

  2. Event-Based Finite State Machines in Rust

    While researching for other projects I've come across a number of different approaches to creating state machines in Rust.

  3. Investigating missing weather station data with SDR

    This documents my investigation into some recently missing data from our home weather station, and some lessons learned.

  4. 1-Bit Pixel Art Concepts for Tiny OLED Screens

    This is a gallery of images designed for the inexpensive SSD1306 OLED display modules that are common these days.

  5. Terminal Ballistics - Part 2

    Building upon my ongoing 3D project by adding new vehicle types, quality of life improvements, and updated graphics and HUD styles.

  6. Terminal Ballistics - Part 1

    In this update, we polish the "untitled tank game" from the previous few posts, and give it a proper title: Terminal Ballistics.

  7. Untitled Tank Game - Part 2

    Development on my untitled tank game continues in this post.

  8. Untitled Tank Game - Part 1

    The goal of this project is to take the experience I gained from my 3D Godot 3 vehicle prototype, and apply those lessons - along with my experience since then - towards making an improved version in Godot 4.

  9. 2D Top-Down Vehicle Physics

    This is a project about modeling some of the forces of land vehicles, in 2D.

  10. Open-Source 2D Train Project (Godot 3.5)

    Since putting together Littletown Journey, I've kept working on improved locomotive/railroad network and physics logic.