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  1. Modern games render staggeringly complex 3D environments, simulate entire cities teeming with life, or hordes of zombies charging at you.

  2. 3D rendering is a complexe topic.

  3. In this post, I’m going to detail some techniques that I use to apply a dynamic pixel-art texture to a 3D terrain in Godot.

  4. Why I'm creating Rêvivarium

    Last time I got really excited by a game trailer was when i discovered Terra Nil.