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Prismatic Wasteland has once again put out the call for a blogwagon, this time about maps, and I’ve got to land this hot air balloon before the deadline hits.
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Below is a small lightweight procedure to use when your players have found themselves in a complex and tense situation.
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What if I told you that you could map every single element in your adventure to one of two states?
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The crew arrives in Fort Deauvilly.
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Among the OSR blogosphere, there’s a lot of advice about how to make a sandbox.
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The scoundrels board their new ship.
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I’m going to be blogging about the current game I’m running, called The Shimmernight Sea.
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Location-based adventures have a lot going for them.
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The weekend Return of the King came out, the sun was just peaking above the horizon when my friend Mike and I piled into my dad’s truck and made the forty minute pilgrimage into the city.
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I tend to oscillate rapidly between projects I’m interested in, like some kind of misfiring neuron in an RPG-soaked braincell.
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Forgive me, but I must post theory.
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Deep in the darkest parts of the Prismatic Wasteland discord server a bunch of us bloggers and designers decided to do a little Secret Santa.
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There’s a special place in the depths of my heart for those freaky little merchants you find in odd places.
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There exists, within the world, a single somata engraving kit.
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Hypothetical time: you’re starting a new game and want to have all the player characters connected in a way that creates just the right amount of drama, tension, and connective tissue.
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When I’m running a game, one of the highlights for me is inviting players to collaboratively build the world with me.