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As a big fan of The Witness I'm always on the lookout for games that scratch a similar itch.
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Today I released an open source Emacs package: git-share.
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Keeping a code journal has been a gratifying way to measure my professional growth and keep track of esoteric information.
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I think I've experimented with just about every method imaginable for organizing my writing.
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Here are some notes I took during An Introduction to Screenwriting.
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Although it was a bit before my time I still have nostalgia for the early web.
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Update: I created Start Emacs as an easier way to get up and running with Emacs.
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Lately I've been playing a ton of Knotwords, an intensely clever puzzle game that is conceptually distinct from crossword puzzles but rides some of the same highs and lows.
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One observation I've had working through Advent of Code with Common Lisp is that the LOOP macro is an absolute powerhouse.
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The thing I credit most for sticking with Emacs after several failed attempts is building my own configuration [from scratch]({{ '/words/2022-05-02-learning-emacs' | url }}).
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Eglot, an Emacs package that integrates the language server protocol (LSP) into Emacs, was just merged into Emacs main.
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Talking about The Puzzler by A.J.
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This is a guide for building Emacs from source for Mac OSX (tested on 12.4, M1) with native compilation enabled.
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Talking about The Dispossessed by Ursula K.
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Update: I created Start Emacs as an easier way to get up and running with Emacs.
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Well-organized commits are a treat.
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A few weeks ago I revisited ReScript and experimented with the ecosystem during Advent of Code.
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Talking about Intro to Haiku by Harold Henderson.
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Inspired by Fogus's post of the same name, this is a list of my favorite things of 2021.
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After finishing Piranesi, my thoughts and attention have been captured by the influences of its setting.
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When I first started looking at ReScript two years ago it was a project under another name: Reason.
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Proper tail calls (PTC) is a programming language feature that enables memory-efficient recursive algorithms.
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Reading Elements of Game Design planted a splinter in my brain that I cannot stop fiddling with.
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Since discovering a discussion on Hacker News about the perils of consumptive entertainment, I doubt my self-worth every time I sit down to play a video game.