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  1. Xcode 5 lets you control how many of lines of text appear in the issue navigator for errors, warnings, and static analyzer issues.

  2. Xcode 5: Modules

    A new compiler feature in Xcode 5 is modules.

  3. Xcode 5: Auto Layout Buttons

    If you open a xib file or storyboard in Xcode 5, you should see the following set of buttons at the bottom of the canvas: These buttons allow you to perform common auto layout tasks.

  4. Xcode 5: Organizer Changes

    Apple did not make a lot of changes to the Organizer in Xcode 5, but you can read about them here.

  5. Normally I don’t link to other blogs, but the following post shows how to get Xcode to show Quick Help documentation for the properties and methods you write, covering almost everything I would have covered in an original post: Documentation in Xcode 5 Ge…

  6. Xcode 5: New File Templates

    Xcode 5 adds two new file templates to the Resources group under both iOS and Mac OS X.

  7. Xcode 5: Blame for Line

    Xcode 5 adds a new blame for line feature that lets you see who changed a line of code without having to switch to the version editor.

  8. Getting OCMock to Work with XCTest

    XCTest does not currently have built-in support for mock objects so you’ll need an external framework like OCMock for mock object support.

  9. Xcode 5 has a naming change for the Allocations instrument in Instruments.

  10. If you create a new iOS application project in Xcode 5, you will notice there is no checkbox to use storyboards.

  11. Xcode 5: Unit Testing Changes

    One of the biggest areas of change in Xcode 5 involves unit testing.

  12. Xcode 5: Project Editor Changes

    I’ve indirectly mentioned changes to the project editor in two previous posts.

  13. Xcode 5: New Xib File Format

    Xcode 5 introduces a new xib file format that works better with version control.

  14. Xcode 5: Reading Documentation

    Update: October 22, 2013 # Apple made some changes to the documentation viewer in Xcode 5.0.1.

  15. If you look at your project’s build settings in Xcode 5, you will see there is no button at the bottom of the project editor to add conditional and user-defined build settings.

  16. Xcode 5: Version Control Changes

    This post covers the changes in version control support in Xcode 5.

  17. Xcode 5: Breakpoints Button

    Xcode 4 had a Breakpoints button in the toolbar to toggle running and debugging your project.

  18. Xcode 5: Adding Build Phases

    If you open the project editor in Xcode 5, you will notice there is no button to add a build phase to a target.

  19. Xcode 5 Is Available

    Xcode 5 is now available to download from the Mac App Store.

  20. Creating an OpenGL Context in SDL 2

    SDL 2.0 has been released, which changes the way you create OpenGL contexts.

  21. Xcode Ebook Now Free

    The electronic version of Xcode Tools Sensei is now free to download.

  22. Site Redesign

    I rebuilt my site using the Twitter Bootstrap framework.

  23. Detached Retina

    I have a detached retina in my right eye.

  24. Xcode 4.6

    Xcode 4.6 is out.

  25. GL_QUADS Replacement

    When writing a 2D game in OpenGL, you generally draw texture-mapped quads.

  26. CocoaPods

    I recently attended a Cocoaheads meeting where I was introduced to CocoaPods.

  27. Xcode Print Book Updated for Xcode 4.5

    The print version of my Xcode book has been updated for Xcode 4.5.

  28. Xcode Ebook Updated for Xcode 4.5

    I have updated the electronic version of my Xcode book for Xcode 4.5 and iOS 6.

  29. Xcode 4.5 Changes

    Xcode 4.5 is now available at the Mac App Store.

  30. When you create a Cocoa or iOS application project, the New Project Assistant has a Class Prefix text field that lets you assign a prefix to class files you create.

  31. Xcode 4.4: Editing 3D Scenes

    One of the new features in Xcode 4.4 involves viewing and editing 3D scenes in Xcode.

  32. Xcode Ebook Updated for Xcode 4.4

    I have updated the electronic version of my Xcode book for Xcode 4.4 and Mountain Lion.

  33. With Apple transitioning from GCC to LLVM, one thing that was lost was support for code coverage, which measures how much of your code executed when running.

  34. TextMate 2 Now Open Source

    If you’re a Mac developer looking for a text editor, you may be interested to know that Text Mate 2 is now open source.

  35. I found the following job listing on Yahoo’s mac-dev-jobs list: We are developing developing a software for iPad to make IOS apps without coding!

  36. Xcode 4.4 Changes

    Xcode 4.4 is now out for Mac OS X 10.7 and 10.8.

  37. If you’re making a Windows game, one of the tasks you must perform is to create an installer for the game.

  38. Using Tries to Store Word Lists in RAM

    One task every word game must perform is determining whether or not the word the player creates is a valid word.

  39. Xcode 4 and Snow Leopard

    I have seen many questions from people on various forums who want to use Xcode 4 on Snow Leopard but can’t find it.

  40. Introduction to Unit Testing with OCUnit

    In a previous post I covered how to setup OCUnit unit testing in Xcode 4.

  41. Xcode ships with OCUnit, which allows you to unit test Objective-C code.

  42. I have read many posts on Apple’s free developer forums from people having problems downloading and installing Xcode from the App Store.

  43. Xcode 4: Opening the Welcome Window

    When you launch Xcode, the default behavior is to open a welcome window.

  44. When you create a pyglet window, pyglet sets up an OpenGL orthographic projection for the window.

  45. Xcode 4.3 Changes

    Apple recently released Xcode 4.3.

  46. Installing Pyglet on 64-bit Macs

    Pyglet is a technology to write cross-platform OpenGL games and applications in Python.

  47. Using SDL with Xcode 4

    Apple changed the format for project templates in Xcode 4.

  48. For those of you who don’t know what it is, Redmine is a tool for managing software projects and tracking bugs and other issues.

  49. When you add a text view to your application using Interface Builder you get access to the text view’s default contextual menu.

  50. User Interface Instrument

    The User Interface instrument records the user interaction with your Mac application and lets you replay the recording.